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binding.go
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// Copyright 2017-2019 Lei Ni ([email protected]) and other Dragonboat authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build dragonboat_language_binding
package dragonboat
import (
"time"
"unsafe"
"github.com/lni/dragonboat/v3/client"
"github.com/lni/dragonboat/v3/config"
"github.com/lni/dragonboat/v3/internal/cpp"
"github.com/lni/dragonboat/v3/internal/rsm"
"github.com/lni/dragonboat/v3/internal/utils/fileutil"
pb "github.com/lni/dragonboat/v3/raftpb"
)
//
// Public methods in this file are used by language bindings, they are
// considered as a part of the internal interface that can change any
// time. Applications are not suppose to directly call any of them.
//
func (rr *RequestResult) GetCode() RequestResultCode {
return rr.code
}
// ProposeCH is similar to the Propose method with an extra ICompleteHandler
// specified. On proposal's completion, the ICompleteHandler will be invoked
// by the system. The ICompleteHandler instance should not be used as a
// general callback function, it should only be used to notify the completion
// of the proposal. ProposeWithCH is mainly used by language bindings to
// implement async proposals, Go applications are expected to use the Propose
// method.
func (nh *NodeHost) ProposeCH(s *client.Session,
data []byte, handler ICompleteHandler,
timeout time.Duration) (*RequestState, error) {
return nh.propose(s, data, handler, timeout)
}
// ReadIndexCH is similar to the ReadIndex method with an extra
// ICompleteHandler specified. On completion of the ReadIndex operation, the
// ICompleteHandler will be invoked by the system. The ICompleteHandler should
// not be used as a general callback function, it should only be used to notify
// the completion of the ReadIndex operation.
// ReadIndexCH is mainly used by language bindings to implement async
// ReadIndex operations, Go applications are expected to use the ReadIndex
// method.
func (nh *NodeHost) ReadIndexCH(clusterID uint64,
handler ICompleteHandler,
timeout time.Duration) (*RequestState, error) {
rs, _, err := nh.readIndex(clusterID, handler, timeout)
return rs, err
}
// ProposeSessionCH is similar to the ProposeSession method but with an extra
// ICompleteHandler specified as input parameter. The ICompleteHandler should
// not be used as a general callback function, it should only be used to notify
// the completion of the propose session operation.
func (nh *NodeHost) ProposeSessionCH(s *client.Session,
handler ICompleteHandler, timeout time.Duration) (*RequestState, error) {
v, ok := nh.getCluster(s.ClusterID)
if !ok {
return nil, ErrClusterNotFound
}
req, err := v.proposeSession(s, handler, timeout)
nh.execEngine.setNodeReady(s.ClusterID)
return req, err
}
// StartClusterUsingPlugin adds a new cluster node to the NodeHost and start
// running the new node. Different from the StartCluster method in which you
// specify the factory function used for creating the IStateMachine instance,
// StartClusterUsingPlugin requires the full path of the CPP plugin you want
// the Raft cluster to use.
func (nh *NodeHost) StartClusterUsingPlugin(nodes map[uint64]string,
join bool, pluginFilename string, config config.Config) error {
stopc := make(chan struct{})
appName := fileutil.GetAppNameFromFilename(pluginFilename)
cf := func(clusterID uint64, nodeID uint64,
done <-chan struct{}) rsm.IManagedStateMachine {
return cpp.NewStateMachineWrapper(clusterID, nodeID, appName, done)
}
return nh.startCluster(nodes, join, cf, stopc, config, pb.RegularStateMachine)
}
// StartClusterUsingFactory adds a new cluster node to the NodeHost and start
// running the new node. StartClusterUsingFactory requires the pointer to CPP
// statemachine factory function.
func (nh *NodeHost) StartClusterUsingFactory(nodes map[uint64]string,
join bool, factory unsafe.Pointer, config config.Config) error {
stopc := make(chan struct{})
cf := func(clusterID uint64, nodeID uint64,
done <-chan struct{}) rsm.IManagedStateMachine {
return cpp.NewStateMachineFromFactoryWrapper(clusterID, nodeID, factory, done)
}
return nh.startCluster(nodes, join, cf, stopc, config, pb.RegularStateMachine)
}
// ReadLocal queries the specified Raft node. To ensure the linearizability of
// the I/O, ReadLocal should only be called after receiving a RequestCompleted
// notification from the ReadIndex method.
func (nh *NodeHost) ReadLocal(clusterID uint64, query []byte) ([]byte, error) {
v, ok := nh.getClusterNotLocked(clusterID)
if !ok {
return nil, ErrClusterNotFound
}
// translate the rsm.ErrClusterClosed to ErrClusterClosed
// internally, the IManagedStateMachine might obtain a RLock before performing
// the local read. The critical section is used to make sure we don't read
// from a destroyed C++ StateMachine object
data, err := v.sm.Lookup(query)
if err == rsm.ErrClusterClosed {
return nil, ErrClusterClosed
}
if data == nil {
return nil, err
}
return data.([]byte), err
}