diff --git a/lib/variousParts/menu.js b/lib/variousParts/menu.js index fdfc4da..f24c1c1 100644 --- a/lib/variousParts/menu.js +++ b/lib/variousParts/menu.js @@ -67,7 +67,7 @@ export class Menu{ this.width[0]=(this.width[0]*4+500)/5 this.width[1]=(this.width[1]*4+1500)/5 this.rotation=((this.rotation*6+1)/7)-this.settingSelect/(this.Catagory.length*10) - this.alpha=(this.alpha*6+this.alphaTarget)/7 + this.alpha=(this.alpha*6+this.alphaTarget+.3)/7 if(kd.BACKSPACE.isDown()||buttons[1]){ this.game.state="menu" } @@ -119,7 +119,6 @@ export class Menu{ ctx.save(); this.game.draw.Text("=>", 50, 750, "black", "white", ctx, 120) this.CatagoryY = (this.CatagoryY*9 +(-100 * (this.settingSelect)))/10 - this.game.debug.add((this.CatagoryY)) for(let i = 0; i < this.Catagory.length; i++){ var ything =450+ (100*i) + (this.CatagoryY) diff --git a/main.js b/main.js index c988fc8..fe23c4e 100644 --- a/main.js +++ b/main.js @@ -42,7 +42,10 @@ function stick(){ game.display.tick() kd.tick() game.debug.tick() - game.menu.tick() + if(game.state=="menu"||game.menu.alpha>0){ + + game.menu.tick() + } FPSCalc()