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bale autolad mode not avaivable after first round #236

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adorhun opened this issue Jul 28, 2024 · 26 comments
Open

bale autolad mode not avaivable after first round #236

adorhun opened this issue Jul 28, 2024 · 26 comments

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@adorhun
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adorhun commented Jul 28, 2024

i picked a round of round bales with the shift ctrl r mode, but its not working after unloading the first load.

@loki79uk
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loki79uk commented Aug 1, 2024

Which bale trailer were you using? I just tried a few times and can't reproduce this.

@adorhun
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adorhun commented Aug 3, 2024

hi!
sorry for the late reply!
its actually the ingame brantner dd 24073/2 xxl with the bale trailer config.
i thought it was a mod

@loki79uk
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loki79uk commented Aug 3, 2024

That is my typical go to trailer for testing, and I still can't reproduce this. Can you send me a log file for a game where it is happening, or try to give me as much information as possible? Does it happen on all maps? or with different bales?

@adorhun
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adorhun commented Aug 4, 2024

calmsden map

  • arek 350roto cut
  • bale wrap mod
  • rajotgplay tarpaulin bale storage
  • that trailer

i drove over the storage input instead of unloading.
straps say, the unload clicking sticks, i have to press shift I to make it stop.
bale mode was gone after.
field 16 with the starting crop

@adorhun
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adorhun commented Aug 4, 2024

<containerConfiguration name="FS22_fliegl_TrailerPack/TDK160:roundbale125" sizeX="11.80" sizeY="12.70" sizeZ="11.85" containerType="BALE" isRoundbale="true" flipYZ="true"/>

i added this line to container config for the tdk i added manually.
now the 24073 loads in two rows instead of one, and its not bugging out.
i even took out some of the straw bales from storage and its not doing it for me now either.

@loki79uk
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loki79uk commented Aug 4, 2024

It could definitely be related to using the storage input instead of unloading. But are you saying it is not happening anymore after configuring the custom bales? I'll try now and see if I can reproduce it with a sale point or storage trigger.

@SnakeManPMC
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I'm having the same issue, after first delivery CTRL-SHIFT-R bale auto-load mode disappears and I'm only offered "LEFT SHIFT I Unload" even though in 3D world the trailer is empty, also getting "LEFT SHIFT R Start loading" near a bale.

I'm using giants Farmtech DPW 1800 trailer, loading 5,500 liter silage round bales, delivered full load of bales to animal dealer, after that bale auto-load mode disappeared.

Game log is clean, no errors, no warnings.

My gut feeling is that some LUA scripting variable is not reset that somehow the system thinks that trailer still has something on it, because it offers "Unload" option even though trailer is physically empty.

Are there any dev console debug scripting command I could use to reset or empty the trailer of anything its carrying?

Here is my mod list:
Farming Simulator 22 Version: 1.14.0.0 b28949
Available mod: (Hash: f140420dbbe13b9edb91d95227af6541) (Version: 1.0.4.0) baleStacking
Available mod: (Hash: 0855fc7ef09b8d4f9b915d2312930ae5) (Version: 1.0.3.0) arena
Available mod: (Hash: 99b27bf5ae19ceebd8ace3e2f3ed4459) (Version: 7.4.1.2) courseplay
Available mod: (Hash: 021c5a7ca5747c92efd0594515dcc4a2) (Version: 17.0.3) FS22noCollisionCamera
Available mod: (Hash: 4da5139556e63a2f65e2912e7be57581) (Version: 1.0.0.0) FS22_4900_95
Available mod: (Hash: 18e6e76d74d88a444682e8c33053c1b5) (Version: 1.1.0.0) FS22_72x150ShedPack
Available mod: (Hash: bc5a11764cc5bd82de83b902d4dc1e3d) (Version: 1.1.0.0) FS22_81x120ShopPack
Available mod: (Hash: deefc72308dfb2bbb3c488cc250deca9) (Version: 1.1.0.0) FS22_90x200ShedPack
Available mod: (Hash: 90327d4d193dcc64e7824eadf365cea3) (Version: 1.0.2.1) FS22_additionalFieldInfo
Available mod: (Hash: 249b4e07bcbbdbbb3cded001d886ee94) (Version: 1.0.0.0) FS22_animalLimitIncreaser64
Available mod: (Hash: 416a4285d031d566c103c0f47435d9f3) (Version: 1.13.0.0) FS22_aPalletAutoLoader
Available mod: (Hash: 89fac7337a9589ac4464e044ce240b3e) (Version: 2.0.1.6) FS22_AutoDrive
Available mod: (Hash: 102eeab5cddd857372c873e0384b7d1f) (Version: 1.2.8.9) FS22_BetterContracts
Available mod: (Hash: e8b5a8d38328722a0bb6f91a634f7c50) (Version: 1.0.0.0) FS22_BetterTimeScale
Available mod: (Hash: ce1a5e2a4fbc2e4326b61e27a3695143) (Version: 1.0.0.1) FS22_bourgaultSeries3320
Available mod: (Hash: 6c23ff6998d3bf4f33d6f7c6630e6702) (Version: 1.0.0.1) FS22_bourgaultSeries3420
Available mod: (Hash: 38e91ba69d120fdecd7f0b00d4afd104) (Version: 1.0.0.0) FS22_brochardEV2200
Available mod: (Hash: d628e5d90ce0e02f5e2f49f98c680041) (Version: 1.0.0.0) FS22_Capello_Quasar_HS16
Available mod: (Hash: db367e567af48c8f7f30772bfbe598f9) (Version: 1.0.0.2) FS22_claasJaguar980
Available mod: (Hash: 2d6922ce1160003a8c3a6959e64a1279) (Version: 1.1.0.1) FS22_Configure_Maintenance
Available mod: (Hash: 65b8be740704be6f3bb9ed1f65910a7b) (Version: 1.2.1.0) FS22_ContractHUD_TG
Available mod: (Hash: cf41a8459f197283cc32f1f7168e6b71) (Version: 1.1.0.0) FS22_cowBarnLarge_MoreAnimals
Available mod: (Hash: 3bed63243fd214c4ef06f125d7e5c023) (Version: 1.0.0.1) FS22_CowFoodMixer
Available mod: (Hash: 4ea9df0a689f04e1f46fe16dbd593293) (Version: 1.0.0.0) FS22_cowShed
Available mod: (Hash: 8a62b337377ab6de08a73ab3d0fc8ec5) (Version: 1.1.0.0) FS22_cropGrowthStageInfo
Available mod: (Hash: 20b32cefc39460539630576db10c06f8) (Version: 2.5.0.5) FS22_CropRotation
Available mod: (Hash: 69adb0b3ad35b3207087700e327d3331) (Version: 1.0.0.0) FS22_crosshairMod
Available mod: (Hash: 560953a860f300037b91626695c93179) (Version: 1.1.0.0) FS22_cultivatorFieldCreator
Available mod: (Hash: 4982d898e1e3c14f267bf912f1d6028d) (Version: 1.0.0.2) FS22_EarthFruitStorage
Available mod: (Hash: 877b4fbad6144f73408e07b37c640b28) (Version: 1.0.0.0) FS22_Flexicoil_ST820_MultiFunction
Available mod: (Hash: a53ecd42a5fba31139606c1161699d51) (Version: 1.0.0.0) FS22_FreeLandscapingTools
Available mod: (Hash: 5c1f91c8e27b2b45158d5ebf78cee7b1) (Version: 1.5.0.0) FS22_Fruit_Greenhouse
Available mod: (Hash: b5d8ecc1c6e157c833832500cfad307d) (Version: 1.0.0.0) FS22_grainMillExtended
Available mod: (Hash: fd5794e30285a5176156eb15d42554f8) (Version: 1.0.0.0) FS22_GreatPlains_8336FCF
Available mod: (Hash: 15adafce7038589ebfdd9d004d49b728) (Version: 2.1.6.0) FS22_guidanceSteering
Available mod: (Hash: fe4052efa4a13d175b3178a46423db8a) (Version: 1.0.0.0) FS22_hogBarn
Available mod: (Hash: 29663bee661405e87fa01f69deb845f2) (Version: 1.7.1.0) FS22_InfoDisplayExtension
Available mod: (Hash: 024e2e84e367c54edd7556fb655c1e32) (Version: 1.2.2.0) FS22_JohnDeere2410
Available mod: (Hash: 25652066ba7539f82b662503c76f4c79) (Version: 1.0.0.0) FS22_JohnDeere_Disk_2660VT
Available mod: (Hash: 8e26a24ecaa2d9242462c71db99f56fc) (Version: 1.0.0.0) FS22_JohnDeere_Ripper2100
Available mod: (Hash: 84396c77afb4bd9b4837d601792115aa) (Version: 1.0.0.1) FS22_Kinze1121
Available mod: (Hash: bd7f304552fc3a737570d91bd6b93121) (Version: 1.0.0.5) FS22_Kinze1321
Available mod: (Hash: 719d96fc7abcd1bb318911d20876d4b4) (Version: 1.0.0.1) FS22_Kubota_Equipment
Available mod: (Hash: 789dfa9993e4204c3abaa2f4b807a014) (Version: 1.0.1.0) FS22_Landoll7431VT_33
Available mod: (Hash: 8d70cce2346f92bbd41d59ed9ed6d0bd) (Version: 1.0.0.0) FS22_LimitedPalletObjectFix
Available mod: (Hash: 8a35353811cd07f82b1520685daf2dcc) (Version: 1.1.0.1) FS22_lsfmUniversalTankPack
Available mod: (Hash: d6c483839f81b6d461139e557c03f559) (Version: 1.0.0.0) FS22_Midwest_Durus_60ft
Available mod: (Hash: d2c1261aa7fc9c96a0dd53b47d9e90d0) (Version: 1.1.0.0) FS22_moreHoneyPalletPlaceOptions
Available mod: (Hash: 9517fa32c4b3dba1b6e173931988f28e) (Version: 1.0.0.0) FS22_MoveHusbandryAnimals
Available mod: (Hash: c6550c00dc5d34dfbdb0cfed5d0d8cf7) (Version: 1.0.0.0) FS22_NewMoon
Available mod: (Hash: 950525dbf7d0d29f87773f67d1827cdc) (Version: 1.0.0.0) FS22_NoNeedToRoll
Available mod: (Hash: 0bf065c9b4df6be0dba203691d5e2aae) (Version: 1.2.0.1) FS22_ObjectStorage
Available mod: (Hash: d28c0bf1cca0e18be1589d54368582a3) (Version: 1.0.0.1) FS22_Pack_Neuero_Silo_Multifruit
Available mod: (Hash: 7986a119fe50c5489aea0fbdd687ba15) (Version: 1.1.0.0) FS22_paintAndTerraformAnywhere
Available mod: (Hash: bc843f9297e09655f58ac861603d70fe) (Version: 1.0.0.0) FS22_pentaDB50
Available mod: (Hash: a00db693e80802e8c94c2f7b1e7709cf) (Version: 1.0.0.1) FS22_PigFoodMixerMulti
Available mod: (Hash: de479b1d18811ecce285de0b2732b62e) (Version: 1.0.0.0) FS22_PlaceableCBJsheds
Available mod: (Hash: ac06aa815eab6b06958949e40de8cd9e) (Version: 1.0.0.0) FS22_placeAnywhere
Available mod: (Hash: 38ce12130c6a06bffdcc610526271510) (Version: 1.0.1.0) FS22_PlayerSpeed
Available mod: (Hash: 4fa66f5a37d760f9889f95be5bfd603d) (Version: 1.2.0.2) FS22_ProductionInspector
Available mod: (Hash: 9bc5c478dc771ccd288592a3e48d0fea) (Version: 1.0.0.0) FS22_productionsLimitIncreaser120
Available mod: (Hash: 6c4ed813b20b2596be0df32d300c6ace) (Version: 1.2.7.0) FS22_realDirtColor
Available mod: (Hash: fac7731901e2f4168149cd25d0aa2729) (Version: 1.0.0.0) FS22_realDirtColorTracks
Available mod: (Hash: 2dd8158aafdfde86fe2d552c2d46f2df) (Version: 1.0.0.0) FS22_realDirtFix
Available mod: (Hash: 899517eb9d2f8c7a473373eff3b969c8) (Version: 1.0.4.0) FS22_realDirtParticles
Available mod: (Hash: 53a5da9824176850bddd2847ec56e97e) (Version: 1.0.0.0) FS22_real_clock
Available mod: (Hash: 0c70d3c8bf411948ef067414a92430ba) (Version: 1.0.0.0) FS22_SeedingOptions
Available mod: (Hash: 1eff6099f51e5f9d0abd98009df56636) (Version: 1.0.0.1) FS22_SeedProductionPlus
Available mod: (Hash: 2be24ccbc8390491d1394eddaf5f3ac5) (Version: 1.0.0.3) FS22_sellEverything
Available mod: (Hash: ebcd34f4715122522219f865f08057c8) (Version: 1.2.1.4) FS22_SellPriceTrigger
Available mod: (Hash: bf4c7d17b75084bab71fa180e6b2bd7e) (Version: 1.0.0.0) FS22_siloking_trailedLineSystem1000
Available mod: (Hash: 633f49769c5dc0ae3506d10fc2b45ad9) (Version: 1.0.2.5) FS22_SimpleInspector
Available mod: (Hash: d57768d5afda82cbf7db2f20465d4d23) (Version: 1.0.0.0) FS22_SpawnPalletsStacked
Available mod: (Hash: 29e9c39c1d7aef1c968d6055d99357bc) (Version: 1.0.0.0) FS22_SteelObjectStorageSheds
Available mod: (Hash: 81a8260c4f4558ebb442784a4640c39e) (Version: 1.5.0.0) FS22_storeDeliveries
Available mod: (Hash: ab8bf4425c4f0e69ba322a86cd956d52) (Version: 1.0.0.0) FS22_Sunflower6631_VT
Available mod: (Hash: b87693f34fe19ab770aab214e01c8c37) (Version: 1.0.0.0) FS22_Temps_Rapide_x_5K
Available mod: (Hash: d85aaf9b9176069dd7c83effdb11f1c1) (Version: 1.0.0.0) FS22_TH_CameraSettings
Available mod: (Hash: 3cad13468ae9001e816d0ec7718f515e) (Version: 1.0.1.1) FS22_TH_PlaceableColors
Available mod: (Hash: b84ebbc1558d63ec05a8eefa4c7278ef) (Version: 1.0.0.0) FS22_TigerMate255
Available mod: (Hash: 60bc0bf1ffe1d935624d50426eda895b) (Version: 1.0.0.6) FS22_TSStockCheck
Available mod: (Hash: 8fbef48b5b546e7e82a57d7f1c7d8953) (Version: 1.5.1.0) FS22_UniversalAutoload
Available mod: (Hash: d03e6f3a87e26444955075ba3fcb9730) (Version: 0.2.0.5) FS22_VehicleExplorer
Available mod: (Hash: 840ec5dc53ee180b563dafda01dfb799) (Version: 1.0) FS22_Water_Delivery
Available mod: (Hash: ac7c44f2bf7fed84c970f8f05e8c854e) (Version: 1.0.0.2) FS22_zzz_BuyMoreAnimals
Available mod: (Hash: a14a66a98e99d6c23716b356a27ad729) (Version: 1.1) Iconik_RefillStations_FS22
Available mod: (Version: 0.1.3.0) PMC_Project_Orange_20240609
Warning: Only zip mods are supported in multiplayer. You need to zip the mod PMC_Project_Orange_20240609 to use it in multiplayer.
Available mod: (Hash: cd43738248ded43e4bffd3b5643416fa) (Version: 1.1.0.0) PMC_SeedProductionPlusPlus

Hmm I'm now scanning my own mod list, hmm whats this "FS22_aPalletAutoLoader" could it somehow conflict with Universal Autoload?

If you need any further info, let me know and I'll try to provide, would love to get this bale auto-load working (again) :)

@loki79uk
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loki79uk commented Oct 4, 2024

My gut feeling is that some LUA scripting variable is not reset that somehow the system thinks that trailer still has something on it, because it offers "Unload" option even though trailer is physically empty.

That is certainly the most likely. I tried to reproduce this, but can't. If you can make a simple save to reproduce this with minimal other mods and send it to me it will make debugging much easier!

Are there any dev console debug scripting command I could use to reset or empty the trailer of anything its carrying?

There is a reset, try ualClearLoadedObjects

Hmm I'm now scanning my own mod list, hmm whats this "FS22_aPalletAutoLoader" could it somehow conflict with Universal Autoload?

I've not had any conflicts with that in the past, but there is always a first time for everything!

Sending me a broken savegame is the fastest way, or if you can give me the steps to reproduce, I will try!

@SnakeManPMC
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Thanks for the tip on the dev console command, will try that next time I run Farmtech DPW 1800. My mod-set is quite heavy, I could check which ones I can cut off to reduce the clutter, but in the mean time how about savegame vehicles.xml file entry for Farmtech DPW 1800, universalAutoload:

<universalAutoload tipside="left" loadside="both" materialIndex="1" containerIndex="1" loadingFilter="true" baleCollectionMode="false" useHorizontalLoading="true" loadWidth="1.200000" loadHeight="2.477500" loadLength="3.900000" actualWidth="2.400000" actualLength="2.340000" layerCount="1.000000" layerHeight="0.877500" nextLayerHeight="2.477500" loadAreaIndex="1"/>

Is everything OK on that config file?

@loki79uk
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loki79uk commented Oct 4, 2024

I think actually it must be that I have not tried on a map where the animal dealer sell point will actually take the bales off the trailer. Most that I use you have to unload onto the sell point. Which map/sell point are you using?

@SnakeManPMC
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Terrain is my own, very basic without anything fancy, animal dealer is straight up mapUS placeables.xml copy-pasted trigger on the ground.

I drove to the animal dealer trigger, nothing happened as expected, then I hit "LEFT SHIFT I" to unload bale load on the left side, that worked as expected, bales appeared on the left side and got sold. I went back to the grass field to collect more bales and that point noticed that hey, whussup with CTRL-SHIFT-R not working anymore and not getting the F1 menu display/hint even.

Field was a grass mission aka silage baling contract. I used giants mower, tractor and pottinger impress-something 185vc pro baler/wrapper to create 5,500 liter silage bales.

Overall very basic stuff nothing fancy.

@loki79uk
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loki79uk commented Oct 4, 2024

I wonder if it is because of being a contract? Is CTRL-SHIFT-R available if you just unload in the field rather than onto the sell point?

@SnakeManPMC
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CTRL-SHIFT-R bale auto-load disappeared after my first bale load, just like original issue creator wrote. I have since done several more silage baling contracts, probably at least 3-5 or so, bale auto-load will never appear in any conditions, I've tried to unhook the trailer, walk up to it etc, nothing works, bale auto-load is just not there.

I also unloaded bales into the field few times and tried bale auto-load but it doesn't appear. I also went to keyboard shortcuts to "remap" it to CTRL-ALT-R for bale auto-load, didn't help.

@loki79uk
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loki79uk commented Oct 4, 2024

I've just noticed from your log that you are on v1.5.1.0 - could you please try with the latest (v1.5.2.2):
https://github.com/loki79uk/FS22_UniversalAutoload/releases

@SnakeManPMC
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Oh I'm on older version, yikes sorry about that, I'll upgrade on the next fs22 reboot.

Hey I discovered something, check out my log:
2024-10-04 18:22 Console command: ualClearLoadedObjects
2024-10-04 18:22 REMOVED: 1 bales

and guess what? Now F1 menu has "LEFT SHIFT CTRL R AUto-Bale Mode: Disabled"! Whohoo! :D

@loki79uk
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loki79uk commented Oct 4, 2024

Hey I discovered something, check out my log: 2024-10-04 18:22 Console command: ualClearLoadedObjects 2024-10-04 18:22 REMOVED: 1 bales

This proves that there is one bale not registered as unloaded - but that definitley shouldn't happen. I can't reproduce it myself, I can happily unload and re-load using bale collection mode as many times as I want to.

Edit: I also just tried v1.5.1.0 and can't reproduce with that either, so suspecting something to do with the bales. Can you please show me a screenshot of them loaded with the CTRL-SHIFT-F12 debugging display active?

@SnakeManPMC
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Available mod: (Hash: c174e7ab40fa12616adcadef82cb856e) (Version: 1.5.2.2) FS22_UniversalAutoload

Been doing testing with v1.5.2.2 it works the same as before, auto-bale mode disappears.

However I think I found some new info, educated guesses at least heh. Okay so giants farmtech DPW 1800 trailer in auto-bale mode holds 18 bales, 10 in the flatbed directly, then 8 stacked on the top. Now... if you have 18 bales loaded and you approach the 19th bale in auto-bale mode enabled... what happens is that straps appear to the trailer, auto-bale mode disappears from F1 menu and you kind of assume that OK trailer full off to unload I go... well after this auto-bale mode will not return when you SHIFT-I unload.

My speculation is that Universal Autoload scripts try to pick up that 19th bale but it doesn't fit into the trailer (at least on farmtech dpw 1800) and causes bug/issue/something to happen and generates that "GHOST bale" into the variables, its not shown in the trailer 3D model as bale but it clearly is in some variable as ualClearLoadedObjects dev console command removes it.

Hope this helps with debugging and please understand that I'm just taking wild guesses here, heh :)

@loki79uk
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loki79uk commented Oct 4, 2024

Which exact bales are you loading? Just standard round silage bales from the shop?

@SnakeManPMC
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SnakeManPMC commented Oct 4, 2024

These are 150cm round silage bales, 5,500 liters of silage, done with giants pottinger impress 185vc pro baler/wrapper just normally baling grass (baling contract).

I am now playing more as I type (heh yep) and keep doing fine with stopping collecting at 18th bale on farmtech DPW 1800, hitting CTRL-SHIFT-R to disable auto-bale mode and going to the animal dealer for a delivery, done one field and then took another contract and done several trips there, works just fine when not collecting that 19th bale.

@loki79uk
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loki79uk commented Oct 5, 2024

These are 150cm round silage bales, 5,500 liters of silage, done with giants pottinger impress 185vc pro baler/wrapper just normally baling grass (baling contract).

Those are the same I've tried (as well as 180 round bales and different square bales). I have discovered there is a stacking bug in bale collection mode for round bales in layer first orientation (they stack too close together compared to normal). BUT even with this I still can't reproduce the issue. Can you take a screenshot, just in case somehow I'm doing something completely different to you.

@SnakeManPMC
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Just finished testing without any extra mods (only used better contracts and universal autoload) in elmcreek so I could send you an example savegame to reproduce the issue, well now the bug doesn't show up, I can pickup 18 * 150cm silage bales, trailer straps come up, when driving to 19th bale the auto-bale disappears but once SHIFT-I unloaded the auto-bale mode comes back as expected.

Tested one more time with my full mod-set but instead of my own terrain I did it on elmcreek, well still no bug appears, auto-bale mode works as expected.

Hmm could it be my terrain then, hmm I don't know how the auto loading LUA script code works but I never realized it could have something to do with terrain configuration.

Dunno man, now that I know how to avoid the bug by not collecting more bales than trailer can hold its not really a big issue for me.

However if you want to try my mod-set with my terrain (the long mod list) and my current savegame, I could even prepare it in such state that all you need to do is to load it up, switch into specific tractor (UAL trailer one of course), drive forward and see the bug in action?

But as said, I can work around the problem so its not an big issue for me.

@loki79uk
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loki79uk commented Oct 5, 2024

I wouldn't expect it to have anything to do with terrain either, although I'm not even sure what you mean by terrain! Did you just re-landscape the map? As a workaround, I could bind the ualClearLoadedObjects functionality to an unused key, so that it would be easier to bind to some key combination as an emergency clear all function.

Edit: actually - maybe it could.. There are some calculations relative to the "ground" level, so if there is some discrepancy there it COULD be responsible, but it would need some investigation. If you can remove as many required mods as possible, and send me a savegame to reproduce the issue, I'll look into it!

@loki79uk
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loki79uk commented Oct 5, 2024

However if you want to try my mod-set with my terrain (the long mod list) and my current savegame, I could even prepare it in such state that all you need to do is to load it up, switch into specific tractor (UAL trailer one of course), drive forward and see the bug in action?

If you can do this, I will certainly try my best to fix it! :D

@SnakeManPMC
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I wouldn't expect it to have anything to do with terrain either, although I'm not even sure what you mean by terrain! Did you just re-landscape the map?

What I mean by terrain is Farming Simulator 19 PMC Terrains, for previous game engine and now Farming Simulator 22 PMC Terrains, along with FS19 Terrain Editing Tutorials written by me.

Its a brand new terrain no existing heightmap or landscaping used, its as basic as basic can be, also the heightmap is perfectly flat I recall 15m elevation.

I'll try to arrange savegame spot on this new terrain where farmtech DPW 1800 has 18 bales on it and the next bale to pickup causes the bug, I'll save game then, then try to reduce as many mods as possible, I am definitely not using all of the mods, there are bunch of cosmetic stuff too like realdircolor, timescale etc which can be removed. Cant say when I'd have this savegame + mod-set ready to go, but I'll keep it in mind while farming.

@SnakeManPMC
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So I was preparing a savegame and mod-set copy for you, however doing the last minute double check that the "GHOST bale" bug is reproduceable... It, Is, Not. I even restored my normal full mod-set and the bug is not there either!

:)

HEHE! Man this is ridiculous :)

One minute the issue is there, the next its not, poof gone! Heh.

Dunno what to say, it works now but who knows how long that will last, I've collected few hundred bales now by not trying to take the 19th bale and always disabling auto-bale mode before heading to the delivery point. After today's attempt to create those repro savegames dunno what could I do differently to make repro happening. So guess in the end, I cant repro it so "it didn't happen" :)

@loki79uk
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loki79uk commented Oct 5, 2024

Intermittent bugs are the worst! If you do reproduce it again, try to remember to save it.

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