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postbuild.js
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postbuild.js
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const fs = require('fs')
const archiver = require('archiver')
let output = fs.createWriteStream('./dist/build.zip')
let archive = archiver('zip', {
zlib: { level: 9 } // set compression to best
})
const MAX = 13 * 1024 // 13kb
output.on('close', function () {
const bytes = archive.pointer()
const kilobytes = Math.ceil((10 * bytes / 1024)) / 10
const percent = (bytes / MAX * 100).toFixed(2)
if (bytes > MAX) {
console.error(`Game size overflow: ${kilobytes}KB (${percent}%)`)
} else {
console.log(`Game size: ${kilobytes}KB (${percent}%)`)
}
})
archive.on('warning', function (err) {
if (err.code === 'ENOENT') {
console.warn(err)
} else {
throw err
}
})
archive.on('error', function (err) {
throw err
})
archive.pipe(output)
archive.append(fs.createReadStream('./dist/index.html'), { name: 'index.html' })
archive.append(fs.createReadStream('./dist/index.js'), { name: 'index.js' })
// fs.unlinkSync('./dist/index.html')
// fs.unlinkSync('./dist/index.js')
// fs.unlinkSync('./dist/main.css')
archive.finalize()