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CMakeLists.txt
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cmake_minimum_required(VERSION 3.9)
project(Breakout-Game VERSION 1.0.0 LANGUAGES CXX C)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/$<CONFIG>")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/$<CONFIG>")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/$<CONFIG>")
#external libraries
add_subdirectory(external/glew)
add_subdirectory(external/glfw)
add_subdirectory(external/glm)
add_subdirectory(external/stb)
# internal libraries
add_subdirectory(playground)
add_subdirectory(game)
add_subdirectory(program)
add_subdirectory(texture)
add_subdirectory(resource_manager)
add_subdirectory(renderer)
# Organize Targets into folders
set_target_properties(
game
program
texture
resource_manager
renderer
PROPERTIES FOLDER Game
)
set_target_properties(
glew
glfw
glm
PROPERTIES FOLDER External
)
set_target_properties(
playground
PROPERTIES FOLDER Testing
)