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Can this support the unity game engine? #173
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The easiest way would probably be to use a C# implementation like this: |
its not implementation its wrapper to the native lib |
hi @scc172fly Have you figured out how to use it in Unity? I also tried the https://github.com/nxrighthere/ENet-CSharp, and can't work normally. Unable to communicate with the server. The server uses the latest enet official source code. |
Since the |
I want to use it in the game client made by unity, but I don't know how to do it. Do you support it?
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