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Currently beat triggers are overshadowed by sustained trigger visualizations. Come up with a different way to visualize beat triggers that would make them consistent with the visuals for the rest of the game and not appear to be a distracting afterthought.
The text was updated successfully, but these errors were encountered:
Currently beat triggers are overshadowed by sustained trigger visualizations. Come up with a different way to visualize beat triggers that would make them consistent with the visuals for the rest of the game and not appear to be a distracting afterthought.
The text was updated successfully, but these errors were encountered: