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Very small nodeboxes z-fighting with overlay tile of neighboring node #15674
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What are the node defs for these nodes? Are the petals separate nodes? Possibly related: #15634 |
I can't find the revision "9eac0126b" anywhere. If your build is older than 4774e65 you should update first. |
It is #15027 rebased on 464cc92 (which is master yesterday). Node definition is here: https://git.minetest.land/VoxeLibre/VoxeLibre/src/commit/d0dd2bc13738b1f7e21800435898604443820c9f/mods/ITEMS/mcl_cherry_blossom/nodes.lua#L105-L117
to test, you should be able to download https://git.minetest.land/VoxeLibre/VoxeLibre/archive/mapgen-test-branch.tar.gz |
This is actually a regression from 5b14c03 and does not interact with #15531 at all. This happens when rendering the overlay tiles of grass, since the bias is high enough that it intersects with the petals. |
Luanti version
Operating system and version
Debian sid
CPU model
Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz
GPU model
Intel Corporation UHD Graphics 620 (rev 07)
Active renderer
Irrlicht (4.6 / opengl3 / X11)
Summary
With current HEAD:
With 5.10 release:
Notice how pink petals textures are cut off based on distance. Possibly due to some z-fighting, so that the petals disappear after a certain distance.
Steps to reproduce
Probably affects any node with a texture at -7.9/16, so rather close to the node below.
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