Settings and player parameters to control damage flash and tilt #15805
Labels
@ Client / Audiovisuals
Feature request
Issues that request the addition or enhancement of a feature
Roadmap: supported by core dev
PR not adhering to the roadmap, yet some core dev decided to take care of it
@ Script API
SSCSM
Problem
The engine has a hardcoded red flash and slight camera tilt whenever the player takes damage. Not all games need this, so it should be possible to disable it, and some might want to change the color of the flash, the tilt angle, etc. Also, some players might find the flash or tilt disorienting and so the client should be able to override or disable them from the settings for accessibility purposes.
Solutions
player:set_damage_effects()
method along with a getter, using a table like so:And equivalent settings, such as
hurt_flash_enabled
,hurt_flash_color
(just the RGB components?),hurt_flash_strength
?,hurt_tilt_enabled
,hurt_tilt_strength
...Alternatives
Just the player parameters, or just the settings
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