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Trees being cut off at mapblock boundries #5618
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related/dup: #5318 |
I don't think it is a duplicate. It is related, but a different issue. |
Yes different issue. |
Mapgen: v7
Caves: No, no caves.
It happens with me fairly often. Also when I do a deleteblocks, the trees don't appear until I do it again. That is probably a separate issue though.
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I assume default trees, if these were custom trees > 16 nodes high they would be cut off at y = 63 instead. |
Hmm, seems old glitch/bug is back, from 2010 or 2011. I'm not sure... |
This thing is ultra rare for me, don't even remember when I last seen it. |
@Fixer-007 That doesn't mean it needs to not be addressed |
The rarity of this bug is variable for me, sometimes i see it 2-3 times in a session, sometimes don't see it for many days. |
@bigfoot547 are these default MTGame apple trees? |
I recognize those textures. These are pine trees, maybe from v6. |
Oh just seen 'pointing at pine needles' so yes. |
I haven't seen this happen for a while now. maybe fixed somehow. Anyone else? |
@paramat |
Ok, thanks. |
I recently did some testing of some other issue and set So it seems the cause is having > 1 emerge thread. |
I realised this bug is probably be the same bug as the one documented in past versions of minetest.conf:
I seem to remember 'slightly buggy caves' meant the randomwalk caves being cutoff at mapchunk borders, creating flat walls. Just like trees, the randomwalk caves are structures that 'overgenerate': extend beyond a mapchunk border (dungeons do too). So i suspect this warning in documentation was actually referring to all overgenerating structures occasionally being cutoff at mapchunk borders. If so, it includes this cutoff tree issue. It might be a good idea to re-add a warning to current num_emerge_threads documentation about overgenerating structures (decorations, mid-sized caves, dungeons) occasionally getting cutoff at mapchunk borders when using multiple emerge threads. Thinking about multiple emerge threads, it seems to make sense that problems might be caused with overgenerating structures. In non-V6 mapgens, terrain overgenerates vertically by 1 node, so i suspect that issue #9357 is closely related to this. |
This is an instance of #9357 and should thus be closed as a duplicate. |
Look at the Y coordinate.
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