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bitmap_demo.lua
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local player = require'cplayer'
local glue = require'glue'
local glue = require'glue'
local ffi = require'ffi'
local bitmap = require'bitmap'
bitmap.dumpinfo()
local bmps = {}
local function load_bmp(filename)
local bmp_s = bmps[filename]
if not bmp_s then
bmp_s = assert(glue.readfile(filename))
bmps[filename] = bmp_s
end
local bmp = ffi.cast('const char*', bmp_s)
assert(ffi.string(bmp, 2) == 'BM')
local function read(ctype, offset)
return ffi.cast(ctype, bmp + offset)[0]
end
local data = bmp + read('uint32_t*', 0x0A)
local w = read('int32_t*', 0x12)
local h = read('int32_t*', 0x16)
local stride = bitmap.aligned_stride(w * 3)
local size = stride * h
--print(size, #bmp_s - (data - bmp))
assert(size == #bmp_s - (data - bmp))
return {w = w, h = h, stride = stride, data = data, size = size,
format = 'bgr8', bottom_up = true, bmp = bmp}
end
local function available(src_format, values)
values = glue.index(values)
local t = {}
for k in pairs(values) do t[k] = false end
for d in bitmap.conversions(src_format) do
t[d] = values[d]
end
return t
end
function player:on_render(cr)
--select file
local files = {
'bg.bmp',
'parrot.bmp',
'rgb_3bit.bmp',
'rgb_24bit.bmp',
}
self.file = self:mbutton{x = 10, y = 10, w = 390, h = 24,
values = files, selected = self.file or files[1],
id = 'file',
}
--convert to dest. format
self.format = self.format or 'bgr8'
local v1 = {
'rgb8', 'bgr8', 'rgb16', 'bgr16',
'rgbx8', 'bgrx8', 'xrgb8', 'xbgr8',
'rgbx16', 'bgrx16', 'xrgb16', 'xbgr16',
'rgba8', 'bgra8', 'argb8', 'abgr8',
'rgba16', 'bgra16', 'argb16', 'abgr16',
}
local e1 = available('bgr8', v1)
local format1 = self:mbutton{x = 10, y = 40, w = 990, h = 24,
values = v1, enabled = e1, selected = self.format, default = 'bgr8',
id = 'format1'}
local v2 = {
'rgb565', 'rgb0555', 'rgb5550', 'rgb444', 'rgba4444', 'rgba5551', 'rgba1555',
'g1', 'g2', 'g4', 'g8', 'g16',
'ga8', 'ag8', 'ga16', 'ag16',
'cmyk8',
'ycc8',
'ycck8',
}
local e2 = available('bgr8', v2)
local format2 = self:mbutton{x = 10, y = 70, w = 990, h = 24,
values = v2, enabled = e2, selected = self.format,
id = 'format2'}
self.format = format2 ~= self.format and format2 or format1
--apply dithering
self.method = self:mbutton{x = 10, y = 100, w = 190, h = 24,
values = {'fs', 'ordered', 'none'}, selected = self.method or 'none',
id = 'method'}
if self.method == 'fs' then
local oldrbits = self.rbits
self.rbits = self:slider{x = 10 , y = 130, w = 190, h = 24,
i0 = 0, i1 = 8, step = 1, i = self.rbits or 4,
id = 'rbits', text = 'r bits'}
if oldrbits ~= self.rbits then
self.gbits = self.rbits
self.bbits = self.rbits
self.abits = self.rbits
end
self.gbits = self:slider{x = 10 , y = 160, w = 190, h = 24,
i0 = 0, i1 = 8, step = 1, i = self.gbits or 4,
id = 'gbits', text = 'g bits'}
self.bbits = self:slider{x = 10 , y = 190, w = 190, h = 24,
i0 = 0, i1 = 8, step = 1, i = self.bbits or 4,
id = 'bbits', text = 'b bits'}
self.abits = self:slider{x = 10 , y = 220, w = 190, h = 24,
i0 = 0, i1 = 8, step = 1, i = self.abits or 4,
id = 'abits', text = 'a bits'}
elseif self.method == 'ordered' then
self.map = self:mbutton{x = 10 , y = 130, w = 190, h = 24,
values = {2, 3, 4, 8}, selected = self.map or 4,
id = 'map'}
end
--clip the low bits
self.bits = self:slider{x = 10,
y = self.method == 'fs' and 250 or self.method == 'ordered' and 160 or 130,
w = 190, h = 24,
i0 = 0, i1 = 8, step = 1, i = self.bits or 8,
id = 'bits', text = 'out bits'}
--effects
self.invert = self:togglebutton{x = 10, y = 300, w = 90, h = 24,
id = 'invert', text = 'invert', selected = self.invert}
self.grayscale = self:togglebutton{x = 10, y = 330, w = 90, h = 24,
id = 'grayscale', text = 'grayscale', selected = self.grayscale}
self.sharpen = self:togglebutton{x = 10, y = 360, w = 90, h = 24,
id = 'sharpen', text = 'sharpen', selected = self.sharpen}
if self.sharpen then
self.sharpen_amount = self:slider{x = 10 , y = 390, w = 90, h = 24,
i0 = -20, i1 = 20, step = 1, i = self.sharpen_amount or 4,
id = 'sharpen_amount', text = 'amount'}
end
self.resize = self:togglebutton{x = 10, y = 430, w = 190, h = 24,
id = 'resize', text = 'resize', selected = self.resize}
if self.resize then
self.resize_x = self:slider{x = 10, y = 460, w = 190, h = 24,
i0 = 1, i1 = 4000, step = 1, i = self.resize_x or 1200,
id = 'resize_x', text = 'x'}
self.resize_y = self:slider{x = 10, y = 490, w = 190, h = 24,
i0 = 1, i1 = 4000, step = 1, i = self.resize_y or 1200,
id = 'resize_y', text = 'y'}
self.resize_method = self:mbutton{x = 10, y = 520, w = 190, h = 24,
values = {'nearest', 'bilinear'},
selected = self.resize_method or 'nearest',
id = 'resize_method'}
end
--finally, perform the conversions and display up the images
local cx, cy = 210, 100
local function show(file)
local bmp = load_bmp(file)
bmp = bitmap.copy(bmp, self.format, false, true)
if self.method == 'fs' then
bitmap.dither.fs(bmp, self.rbits, self.gbits, self.bbits, self.abits)
elseif self.method == 'ordered' then
bitmap.dither.ordered(bmp, self.map)
end
--low-pass filter
if self.bits < 8 then
local c = 0xff-(2^(8-self.bits)-1)
local m = (0xff / c)
bitmap.paint(bmp, bmp, function(r,g,b,a)
return
bit.band(r,c) * m,
bit.band(g,c) * m,
bit.band(b,c) * m,
bit.band(a,c) * m
end)
end
if self.invert then
bitmap.invert(bmp)
end
if self.grayscale then
bitmap.grayscale(bmp)
end
if self.sharpen then
bmp = bitmap.sharpen(bmp, self.sharpen_amount)
end
if self.resize then
bmp = bitmap.resize[self.resize_method](bmp, bitmap.new(self.resize_x, self.resize_y, bmp.format))
end
self:image{x = cx, y = cy, image = bmp}
cx = cx + bmp.w + 10
end
show(glue.bin..'/media/bmp/'..self.file)
end
player:play()