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example11.html
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example11.html
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<!DOCTYPE html>
<html>
<head>
<title>Example 11 - Spot light</title>
<style>
body{
margin: 0;
overflow: hidden;
}
#stats { /* Align stats top-left */
position: absolute;
left: 0px;
top: 0px;
}
</style>
</head>
<body>
<!-- JavaScript libraries -->
<script src="http://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r67/three.min.js"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/stats.js/r11/Stats.min.js"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js"></script>
<script src="assets/libs/TrackballControls.js"></script>
<!-- Javascript code that runs our Three.js examples -->
<script>
// once everything is loaded, we run our Three.js stuff.
$(function () {
var stopMovingLight = false;
var stats = initStats();
// create a scene, that will hold all our elements such as objects, cameras and lights.
var scene = new THREE.Scene();
// create a camera, which defines where we're looking at.
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
// create trackball controls
// var trackballControls = new THREE.TrackballControls(camera);
// create a render and set the size
var renderer = new THREE.WebGLRenderer();
renderer.setClearColor(new THREE.Color(0xEEEEEE, 1.0));
renderer.setSize(window.innerWidth, window.innerHeight);
// create the ground plane
var planeGeometry = new THREE.PlaneGeometry(60, 20, 1, 1);
var planeMaterial = new THREE.MeshLambertMaterial({color: 0xffffff});
var plane = new THREE.Mesh(planeGeometry, planeMaterial);
// rotate and position the plane
plane.rotation.x = -0.5 * Math.PI;
plane.position.set(15,0,0);
// add the plane to the scene
scene.add(plane);
// create a cube
var cubeGeometry = new THREE.BoxGeometry(4, 4, 4);
var cubeMaterial = new THREE.MeshLambertMaterial({color: 0xff3333});
var cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
// position the cube
cube.position.set(-4,3,0);
// add the cube to the scene
scene.add(cube);
var sphereGeometry = new THREE.SphereGeometry(4, 20, 20);
var sphereMaterial = new THREE.MeshLambertMaterial({color: 0x7777ff});
var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
// position the sphere
sphere.position.set(20,0,2);
// add the sphere to the scene
scene.add(sphere);
// position and point the camera to the center of the scene
camera.position.set(-35,30,25);
camera.lookAt(new THREE.Vector3(10, 0, 0));
// add subtle ambient lighting
var ambiColor = "#1c1c1c";
var ambientLight = new THREE.AmbientLight(ambiColor);
scene.add(ambientLight);
// add spotlight for a bit of light
var spotLight0 = new THREE.SpotLight(0xcccccc);
spotLight0.position.set(-40, 60, -10);
spotLight0.lookAt(plane);
scene.add(spotLight0);
var target = new THREE.Object3D();
target.position = new THREE.Vector3(5, 0, 0);
var pointColor = "#ffffff";
var spotLight = new THREE.SpotLight(pointColor);
spotLight.position.set(-40, 60, -10);
spotLight.target = plane;
spotLight.distance = 25;
spotLight.angle = 0.75;
spotLight.exponent = 30;
scene.add(spotLight);
// add spotlight helper
var spotLightHelper = new THREE.SpotLightHelper(spotLight);
scene.add(spotLightHelper);
// add a small sphere simulating the pointlight
var sphereLight = new THREE.SphereGeometry(0.2);
var sphereLightMaterial = new THREE.MeshBasicMaterial({color: 0xac6c25});
var sphereLightMesh = new THREE.Mesh(sphereLight, sphereLightMaterial);
sphereLightMesh.position = new THREE.Vector3(3, 20, 3);
scene.add(sphereLightMesh);
// add the output of the renderer to the html element
$('body').append(renderer.domElement);
// call the render function
var step = 0;
// used to determine the switch point for the light animation
var invert = 1;
var phase = 0;
var controls = new function () {
this.rotationSpeed = 0.03;
this.bouncingSpeed = 0.03;
this.ambientColor = ambiColor;
this.pointColor = pointColor;
this.intensity = 1;
this.distance = 90;
this.exponent = 30;
this.angle = 0.75;
this.debug = false;
this.onlyShadow = false;
this.target = "Plane";
this.stopMovingLight = false;
}
var gui = new dat.GUI();
gui.addColor(controls, 'ambientColor').onChange(function (e) {
ambientLight.color = new THREE.Color(e);
});
gui.addColor(controls, 'pointColor').onChange(function (e) {
spotLight.color = new THREE.Color(e);
});
gui.add(controls, 'angle', 0, Math.PI / 2).onChange(function (e) {
spotLight.angle = e;
});
gui.add(controls, 'intensity', 0, 5).onChange(function (e) {
spotLight.intensity = e;
});
gui.add(controls, 'distance', 0, 200).onChange(function (e) {
spotLight.distance = e;
});
gui.add(controls, 'exponent', 0, 100).onChange(function (e) {
spotLight.exponent = e;
});
gui.add(controls, 'target', ['Plane', 'Sphere', 'Box']).onChange(function (e) {
console.log(e);
switch (e) {
case "Plane":
spotLight.target = plane;
break;
case "Sphere":
spotLight.target = sphere;
break;
case "Box":
spotLight.target = cube;
break;
}
});
gui.add(controls, 'stopMovingLight').onChange(function (e) {
stopMovingLight = e;
});
render();
function render() {
stats.update();
// trackballControls.update();
spotLightHelper.update();
// rotate the cube around its axes
cube.rotation.x += controls.rotationSpeed;
cube.rotation.y += controls.rotationSpeed;
cube.rotation.z += controls.rotationSpeed;
// bounce the sphere up and down
step += controls.bouncingSpeed;
sphere.position.x = 20 + ( 10 * (Math.cos(step)));
sphere.position.y = 2 + ( 10 * Math.abs(Math.sin(step)));
// move the light simulation
if (!stopMovingLight) {
if (phase > 2 * Math.PI) {
invert = invert * -1;
phase -= 2 * Math.PI;
} else {
phase += controls.rotationSpeed;
}
sphereLightMesh.position.z = +(7 * (Math.sin(phase)));
sphereLightMesh.position.x = +(14 * (Math.cos(phase)));
if (invert < 0) {
var pivot = 14;
sphereLightMesh.position.x = (invert * (sphereLightMesh.position.x - pivot)) + pivot;
}
spotLight.position = sphereLightMesh.position;
}
// render using requestAnimationFrame
requestAnimationFrame(render);
renderer.render(scene, camera);
}
function initStats() {
var stats = new Stats();
stats.setMode(0); // 0: fps, 1: ms
$('body').append(stats.domElement);
return stats;
}
});
</script>
</body>
</html>