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example32.html
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example32.html
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<!DOCTYPE html>
<html>
<head>
<title>Example 32 - Load and save - scene</title>
<style>
body{
margin: 0;
overflow: hidden;
}
#stats { /* Align stats top-left */
position: absolute;
left: 0px;
top: 0px;
}
</style>
</head>
<body>
<!-- JavaScript libraries -->
<script src="http://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r67/three.min.js"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/stats.js/r11/Stats.min.js"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js"></script>
<script src="assets/libs/TrackballControls.js"></script>
<script src="assets/libs/SceneExporter.js"></script>
<!-- Javascript code that runs our Three.js examples -->
<script>
// once everything is loaded, we run our Three.js stuff.
$(function () {
var stats = initStats();
// create a scene, that will hold all our elements such as objects, cameras and lights.
var scene = new THREE.Scene();
// create a camera, which defines where we're looking at.
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
// create a render and set the size
var renderer = new THREE.WebGLRenderer();
renderer.setClearColor(new THREE.Color(0xEEEEEE, 1.0));
renderer.setSize(window.innerWidth, window.innerHeight);
// renderer.shadowMapEnabled = true;
// create the ground plane
var planeGeometry = new THREE.PlaneGeometry(60, 20, 1, 1);
var planeMaterial = new THREE.MeshLambertMaterial({color: 0xffffff});
var plane = new THREE.Mesh(planeGeometry, planeMaterial);
// rotate and position the plane
plane.rotation.x = -0.5 * Math.PI;
plane.position.set(15,0,0);
// add the plane to the scene
scene.add(plane);
// create a cube
var cubeGeometry = new THREE.BoxGeometry(4, 4, 4);
var cubeMaterial = new THREE.MeshLambertMaterial({color: 0xff0000});
var cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
// position the cube
cube.position.set(-4,3,0);
// add the cube to the scene
scene.add(cube);
var sphereGeometry = new THREE.SphereGeometry(4, 20, 20);
var sphereMaterial = new THREE.MeshLambertMaterial({color: 0x7777ff});
var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
// position the sphere
sphere.position.set(20,0,2);
// add the sphere to the scene
scene.add(sphere);
// position and point the camera to the center of the scene
camera.position.set(-30,40,30);
camera.lookAt(scene.position);
// add subtle ambient lighting
var ambientLight = new THREE.AmbientLight(0x0c0c0c);
scene.add(ambientLight);
// add spotlight for the shadows
var spotLight = new THREE.PointLight(0xffffff);
spotLight.position.set(-40, 60, -10);
// spotLight.castShadow = true;
scene.add(spotLight);
// add the output of the renderer to the html element
$('body').append(renderer.domElement);
// call the render function
var step = 0;
var controls = new function () {
this.exportScene = function () {
var exporter = new THREE.SceneExporter();
var sceneJson = JSON.stringify(exporter.parse(scene));
localStorage.setItem('scene', sceneJson);
}
this.clearScene = function () {
scene = new THREE.Scene();
}
this.importScene = function () {
var json = (localStorage.getItem('scene'));
var sceneLoader = new THREE.SceneLoader();
sceneLoader.parse(JSON.parse(json), function (e) {
console.log(e);
scene = e.scene;
}, '.');
}
}
var gui = new dat.GUI();
gui.add(controls, "exportScene");
gui.add(controls, "clearScene");
gui.add(controls, "importScene");
render();
function render() {
stats.update();
// render using requestAnimationFrame
requestAnimationFrame(render);
renderer.render(scene, camera);
}
function initStats() {
var stats = new Stats();
stats.setMode(0); // 0: fps, 1: ms
$('body').append(stats.domElement);
return stats;
}
});
</script>
</body>
</html>