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[linux] Many errors and warnings on Flatpak version #408
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The newly-updated version on Flathub (which is still listed as 1.09.540 but was built from the 1.10 source!) should hopefully fix this. Could you confirm whether this works now? |
Hi @fpiesche thanks for the update! It is a lot less errors than before, But I still have some while starting a new game. vince@vince-ThinkPad-P50:~$ flatpak run io.github.theforceengine.tfe |
It does that since the first linux port was merged into master.
except for deleting the "darkpilo.cfg" file, this is all completely unnecessary. |
I believe this will be fixed on the next Flatpak update, now that the DARKPILO issue is resolved, but I will leave it open until the next version / next flatpak update. |
Yeah, after removing the old DARKPILO.CFG, it looks like it works now as expected, awesome!! For the sake of documentation, here the output while playing level 1 completely: $ flatpak run io.github.theforceengine.tfe |
Hi all,
fisrt of all thanks you so much to bring this amazing game back to (modern) life!!
Just want to give some feedback from the flatpak version, installed on linux mint 21.3.
I get a lot of warning and errors. At the end, the game crashed when I saved the game.
What about this [Error : Agent] Cannot open DarkPilo.cfg ?
darkpilo.cfg IS in the game data folder and has no right restrictions.
But in ~/.var/app/io.github.theforceengine.tfe/config, DARKPILO.CFG's = 0 bytes
vince@vince-ThinkPad-P50:~$ flatpak run io.github.theforceengine.tfe
[Main] The Force Engine v1.09.540+
[Main] /home/vince/.var/app/io.github.theforceengine.tfe/data/
[Paths] Program Path: "/home/vince/"
[Paths] Program Data: "/app/share/TheForceEngine/"
[Paths] User Documents: "/home/vince/.var/app/io.github.theforceengine.tfe/config/"
[Paths] Source Data: "/home/vince/.var/app/io.github.theforceengine.tfe/data/"
[Startup] TFE_System::init
[Display] Vertical Sync enabled.
[RenderBackend] OpenGL Device Tier: 3
[Startup] TFE_AudioSystem::init
[Audio] SDLAudio using interface 'pulseaudio'
[Audio] Device 00: Built-in Audio Analog Stereo
[Audio] Device 01: GM107 High Definition Audio Controller [GeForce 940MX] Digital Stereo (HDMI 2)
[Audio] Starting up audio stream for device 'Built-in Audio Analog Stereo'
[Startup] TFE_MidiPlayer::init
[Startup] TFE_Polygon::init
[Startup] TFE_Image::init
[Startup] TFE_FrontEndUI::init
[MemoryRegion] Allocated new memory block in region 'game' - new size is 1 blocks, total size is '8388608'
[MemoryRegion] Allocated new memory block in region 'level' - new size is 1 blocks, total size is '8388608'
[Progam Flow] The Force Engine Game Loop Started
[Game] Dark Forces Version: 1.0 (Build 1)
[Error : Agent] Cannot open DarkPilo.cfg
[MemoryRegion] Allocated new memory block in region 'Landru' - new size is 1 blocks, total size is '4194304'
[MemoryRegion] Allocated new memory block in region 'Cutscene' - new size is 1 blocks, total size is '8388608'
[Error : Agent] Cannot open DarkPilo.cfg
[MemoryRegion] Allocated new memory block in region 'game' - new size is 2 blocks, total size is '16777216'
[MemoryRegion] Allocated new memory block in region 'game' - new size is 1 blocks, total size is '8388608'
[Warning : iMuse] su couldn't find all note-offs...
[Warning : iMuse] missing note 46 on chan 4...
[Warning : iMuse] missing note 61 on chan 10...
[Warning : iMuse] missing note 64 on chan 10...
[Error : Agent] Cannot open DarkPilo.cfg
[Game] Dark Forces Version: 1.0 (Build 1)
[Error : Agent] Cannot open DarkPilo.cfg
[MemoryRegion] Allocated new memory block in region 'Landru' - new size is 1 blocks, total size is '4194304'
[MemoryRegion] Allocated new memory block in region 'Cutscene' - new size is 1 blocks, total size is '8388608'
[Error : Agent] Cannot open DarkPilo.cfg
[Warning : iMuse] su couldn't find all note-offs...
[Warning : iMuse] missing note 46 on chan 4...
[Warning : iMuse] missing note 61 on chan 10...
[Warning : iMuse] missing note 64 on chan 10...
[Error : Agent] Cannot open DarkPilo.cfg
[Error : Agent] Cannot open DarkPilo.cfg
[Player] Setting up level 'SEWERS'
[Error : Agent] Agent load - name is too long: 32 / 32
theforceengine: /run/build/tfe/TheForceEngine/TFE_DarkForces/agent.cpp:45: void TFE_DarkForces::agent_checkNameLen(u8&): Assertion `0' failed.
[Error : CrashHandler] Received Signal 6 errno 2 code 0
[Error : CrashHandler] Backtrace 15:
[Error : CrashHandler] 000 theforceengine(+0x17adb3) [0x55aa610a4db3]
[Error : CrashHandler] 001 /usr/lib/x86_64-linux-gnu/libc.so.6(+0x3ee80) [0x7f3cea0bfe80]
[Error : CrashHandler] 002 /usr/lib/x86_64-linux-gnu/libc.so.6(+0x90e14) [0x7f3cea111e14]
[Error : CrashHandler] 003 /usr/lib/x86_64-linux-gnu/libc.so.6(raise+0x1e) [0x7f3cea0bfdce]
[Error : CrashHandler] 004 /usr/lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x7f3cea0a783f]
[Error : CrashHandler] 005 /usr/lib/x86_64-linux-gnu/libc.so.6(+0x2675b) [0x7f3cea0a775b]
[Error : CrashHandler] 006 /usr/lib/x86_64-linux-gnu/libc.so.6(+0x37207) [0x7f3cea0b8207]
[Error : CrashHandler] 007 theforceengine(+0x94f0c) [0x55aa60fbef0c]
[Error : CrashHandler] 008 theforceengine(+0x99d58) [0x55aa60fc3d58]
[Error : CrashHandler] 009 theforceengine(+0xe7245) [0x55aa61011245]
[Error : CrashHandler] 010 theforceengine(+0xe77de) [0x55aa610117de]
[Error : CrashHandler] 011 theforceengine(+0x192ad) [0x55aa60f432ad]
[Error : CrashHandler] 012 /usr/lib/x86_64-linux-gnu/libc.so.6(+0x2808a) [0x7f3cea0a908a]
[Error : CrashHandler] 013 /usr/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7f3cea0a914b]
[Error : CrashHandler] 014 theforceengine(+0x199b5) [0x55aa60f439b5]
--
fyi, the same game data is working fine on windows.
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