diff --git a/TheForceEngine/TFE_DarkForces/player.cpp b/TheForceEngine/TFE_DarkForces/player.cpp index 704939ae..c99a6354 100644 --- a/TheForceEngine/TFE_DarkForces/player.cpp +++ b/TheForceEngine/TFE_DarkForces/player.cpp @@ -1890,7 +1890,7 @@ namespace TFE_DarkForces // Lower friction means the player will stop sliding sooner. friction = FRICTION_CLEATS; } - else if (s_playerSector->secHeight - 1 >= 0) // In water + else if (s_playerSector->secHeight - 1 >= 0 && !s_flyMode) // In water { friction = FRICTION_DEFAULT; s_playerRun = wearingCleats; // Once you get cleats, you move faster through water.