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Player state is modified both on the main thread and the background player thread. A specific example where this is a problem: calling #play ends up starting a thread that modifies the audioTrack instance field, and calling #stop modifies the same instance field on whatever thread it's called from (probably the main thread). This will result in NPEs if you play / stop with the correct timing.
The text was updated successfully, but these errors were encountered:
Player state is modified both on the main thread and the background player thread. A specific example where this is a problem: calling #play ends up starting a thread that modifies the audioTrack instance field, and calling #stop modifies the same instance field on whatever thread it's called from (probably the main thread). This will result in NPEs if you play / stop with the correct timing.
The text was updated successfully, but these errors were encountered: