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configuration.go
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package vz
/*
#cgo darwin CFLAGS: -x objective-c -fno-objc-arc
#cgo darwin LDFLAGS: -lobjc -framework Foundation -framework Virtualization
# include "virtualization.h"
*/
import "C"
import "runtime"
// VirtualMachineConfiguration defines the configuration of a VirtualMachine.
//
// The following properties must be configured before creating a virtual machine:
// - bootLoader
//
// The configuration of devices is often done in two parts:
// - Device configuration
// - Device attachment
//
// The device configuration defines the characteristics of the emulated hardware device.
// For example, for a network device, the device configuration defines the type of network adapter present
// in the virtual machine and its MAC address.
//
// The device attachment defines the host machine's resources that are exposed by the virtual device.
// For example, for a network device, the device attachment can be virtual network interface with a NAT
// to the real network.
//
// Creating a virtual machine using the Virtualization framework requires the app to have the "com.apple.security.virtualization" entitlement.
// A VirtualMachineConfiguration is considered invalid if the application does not have the entitlement.
//
// see: https://developer.apple.com/documentation/virtualization/vzvirtualmachineconfiguration?language=objc
type VirtualMachineConfiguration struct {
cpuCount uint
memorySize uint64
pointer
}
// NewVirtualMachineConfiguration creates a new configuration.
//
// - bootLoader parameter is used when the virtual machine starts.
// - cpu parameter is The number of CPUs must be a value between
// VZVirtualMachineConfiguration.minimumAllowedCPUCount and VZVirtualMachineConfiguration.maximumAllowedCPUCount.
// - memorySize parameter represents memory size in bytes.
// The memory size must be a multiple of a 1 megabyte (1024 * 1024 bytes) between
// VZVirtualMachineConfiguration.minimumAllowedMemorySize and VZVirtualMachineConfiguration.maximumAllowedMemorySize.
func NewVirtualMachineConfiguration(bootLoader BootLoader, cpu uint, memorySize uint64) *VirtualMachineConfiguration {
config := &VirtualMachineConfiguration{
cpuCount: cpu,
memorySize: memorySize,
pointer: pointer{
ptr: C.newVZVirtualMachineConfiguration(
bootLoader.Ptr(),
C.uint(cpu),
C.ulonglong(memorySize),
),
},
}
runtime.SetFinalizer(config, func(self *VirtualMachineConfiguration) {
self.Release()
})
return config
}
// Validate the configuration.
//
// Return true if the configuration is valid.
// If error is not nil, assigned with the validation error if the validation failed.
func (v *VirtualMachineConfiguration) Validate() (bool, error) {
nserr := newNSErrorAsNil()
nserrPtr := nserr.Ptr()
ret := C.validateVZVirtualMachineConfiguration(v.Ptr(), &nserrPtr)
err := newNSError(nserrPtr)
if err != nil {
return false, err
}
return (bool)(ret), nil
}
// SetEntropyDevicesVirtualMachineConfiguration sets list of entropy devices. Empty by default.
func (v *VirtualMachineConfiguration) SetEntropyDevicesVirtualMachineConfiguration(cs []*VirtioEntropyDeviceConfiguration) {
ptrs := make([]NSObject, len(cs))
for i, val := range cs {
ptrs[i] = val
}
array := convertToNSMutableArray(ptrs)
C.setEntropyDevicesVZVirtualMachineConfiguration(v.Ptr(), array.Ptr())
}
// SetMemoryBalloonDevicesVirtualMachineConfiguration sets list of memory balloon devices. Empty by default.
func (v *VirtualMachineConfiguration) SetMemoryBalloonDevicesVirtualMachineConfiguration(cs []MemoryBalloonDeviceConfiguration) {
ptrs := make([]NSObject, len(cs))
for i, val := range cs {
ptrs[i] = val
}
array := convertToNSMutableArray(ptrs)
C.setMemoryBalloonDevicesVZVirtualMachineConfiguration(v.Ptr(), array.Ptr())
}
// SetNetworkDevicesVirtualMachineConfiguration sets list of network adapters. Empty by default.
func (v *VirtualMachineConfiguration) SetNetworkDevicesVirtualMachineConfiguration(cs []*VirtioNetworkDeviceConfiguration) {
ptrs := make([]NSObject, len(cs))
for i, val := range cs {
ptrs[i] = val
}
array := convertToNSMutableArray(ptrs)
C.setNetworkDevicesVZVirtualMachineConfiguration(v.Ptr(), array.Ptr())
}
// SetSerialPortsVirtualMachineConfiguration sets list of serial ports. Empty by default.
func (v *VirtualMachineConfiguration) SetSerialPortsVirtualMachineConfiguration(cs []*VirtioConsoleDeviceSerialPortConfiguration) {
ptrs := make([]NSObject, len(cs))
for i, val := range cs {
ptrs[i] = val
}
array := convertToNSMutableArray(ptrs)
C.setSerialPortsVZVirtualMachineConfiguration(v.Ptr(), array.Ptr())
}
// SetSocketDevicesVirtualMachineConfiguration sets list of socket devices. Empty by default.
func (v *VirtualMachineConfiguration) SetSocketDevicesVirtualMachineConfiguration(cs []SocketDeviceConfiguration) {
ptrs := make([]NSObject, len(cs))
for i, val := range cs {
ptrs[i] = val
}
array := convertToNSMutableArray(ptrs)
C.setSocketDevicesVZVirtualMachineConfiguration(v.Ptr(), array.Ptr())
}
// SetSocketDevicesVirtualMachineConfiguration sets list of socket devices. Empty by default.
func (v *VirtualMachineConfiguration) SetDirectorySharingDevices(cs []DirectorySharingDeviceConfiguration) {
ptrs := make([]NSObject, len(cs))
for i, val := range cs {
ptrs[i] = val
}
array := convertToNSMutableArray(ptrs)
C.setDirectorySharingVZVirtualMachineConfiguration(v.Ptr(), array.Ptr())
}
// SetStorageDevicesVirtualMachineConfiguration sets list of disk devices. Empty by default.
func (v *VirtualMachineConfiguration) SetStorageDevicesVirtualMachineConfiguration(cs []StorageDeviceConfiguration) {
ptrs := make([]NSObject, len(cs))
for i, val := range cs {
ptrs[i] = val
}
array := convertToNSMutableArray(ptrs)
C.setStorageDevicesVZVirtualMachineConfiguration(v.Ptr(), array.Ptr())
}