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add a function to the blockTypeInRadius condition that scans for nearby blocks within the area surrounding the target. The block type can be #solid, #liquid, or specific materials. This would enhance versatility; for example, a skill could only activate when near tree wood or could trigger when near a certain block surface but not when in mid-air.
The text was updated successfully, but these errors were encountered:
add a function to the blockTypeInRadius condition that scans for nearby blocks within the area surrounding the target. The block type can be #solid, #liquid, or specific materials. This would enhance versatility; for example, a skill could only activate when near tree wood or could trigger when near a certain block surface but not when in mid-air.
The text was updated successfully, but these errors were encountered: