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Cube.cs
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Cube.cs
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using System;
using static Cubes.Dimension;
using static Cubes.Interfaces;
namespace Cubes
{
public class Cube : I3dObject
{
public Point Center { get; }
public double Side { get; }
// Center and side values constructor
public Cube(Point center, double side)
{
this.Center = center;
this.Side = side;
}
// Space location constructor
public Cube(double x1, double x2, double y1, double y2, double z1, double z2)
{
// If data value is randomly entered, I put minimum values first
if (x1 > x2) { double temp = x1; x1 = x2; x2 = temp; }
if (y1 > y2) { double temp = y1; y1 = y2; y2 = temp; }
if (z1 > z2) { double temp = z1; z1 = z2; z2 = temp; }
this.Center = new Point ( x2 - x1, y2 - y1, z2 -z1 );
this.Side = x2 - x1;
}
public double Volume()
{
return Math.Pow(Side, 3);
}
// Method for obtain any vertex
public Point Vertex(Int16 vertNumber)
{
switch (vertNumber)
{
case 0 :
return new Point(Center.X - (Side / 2), Center.Y - (Side / 2), Center.Z - (Side / 2));
case 1:
return new Point(Center.X + (Side / 2), Center.Y - (Side / 2), Center.Z - (Side / 2));
case 2:
return new Point(Center.X - (Side / 2), Center.Y + (Side / 2), Center.Z - (Side / 2));
case 3:
return new Point(Center.X - (Side / 2), Center.Y - (Side / 2), Center.Z + (Side / 2));
case 4:
return new Point(Center.X + (Side / 2), Center.Y + (Side / 2), Center.Z - (Side / 2));
case 5:
return new Point(Center.X - (Side / 2), Center.Y + (Side / 2), Center.Z + (Side / 2));
case 6:
return new Point(Center.X + (Side / 2), Center.Y - (Side / 2), Center.Z + (Side / 2));
case 7:
return new Point(Center.X + (Side / 2), Center.Y + (Side / 2), Center.Z + (Side / 2));
default:
throw new Exception("Cubes have vertex number from 0 to 7");
}
}
// Method for obtain minimal value for an axis
public double MinDimension(Axis axis)
{
switch (axis)
{
case Axis.x:
return Center.X - (Side / 2);
case Axis.y:
return Center.Y - (Side / 2);
case Axis.z:
return Center.Z - (Side / 2);
default:
throw new Exception("Not valid axis for a Cube");
}
}
// Method for obtain maximal value for an axis
public double MaxDimension(Axis axis)
{
switch (axis)
{
case Axis.x:
return Center.X + (Side / 2);
case Axis.y:
return Center.Y + (Side / 2);
case Axis.z:
return Center.Z + (Side / 2);
default:
throw new Exception("Not valid axis for a Cube");
}
}
}
}