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MuzzleParticles.tscn
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MuzzleParticles.tscn
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[gd_scene load_steps=4 format=2]
[sub_resource type="ParticlesMaterial" id=1]
spread = 140.1
gravity = Vector3( 0, 0, 0 )
initial_velocity = 40.94
angular_velocity = -142.73
angular_velocity_random = 0.51
[sub_resource type="SpatialMaterial" id=2]
albedo_color = Color( 1, 0.843137, 0, 1 )
emission_enabled = true
emission = Color( 1, 0.937255, 0, 1 )
emission_energy = 4.74
emission_operator = 0
emission_on_uv2 = false
[sub_resource type="CubeMesh" id=3]
material = SubResource( 2 )
size = Vector3( 0.2, 0.2, 0.2 )
[node name="MuzzleParticles" type="Particles"]
transform = Transform( -0.0637506, 0, -5.57325e-09, 0, 0.0637506, 0, 5.57325e-09, 0, -0.0637506, -0.337739, 0.0910806, -0.00171429 )
emitting = false
amount = 204
lifetime = 0.15
one_shot = true
speed_scale = 1.86
explosiveness = 1.0
randomness = 0.54
visibility_aabb = AABB( -1.37112, -1.50116, -1.08811, 2.74224, 3.00231, 2.17623 )
process_material = SubResource( 1 )
draw_pass_1 = SubResource( 3 )