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Note: If this is a bug or support ticket, please provide the following information:
Unity version: 2020.3.45f1
Scripting Runtime Version:
Scripting Backend:
Api Compatibility Level: 24
Mapbox SDK version: 2.2.1
The platform you're building to: Android
A description of what you're trying to do:
I try to place 3D models on the map to use as my scene environment, for example buildings, everything is fine when I run it on my device, the problem occurs when I enable location, for example with the Initialize Map With Location Provider script or the script Uopdate Map With Location Provider this makes my 3d models change position on the map and they no longer match with the actual location, what I really want to do is place custom terrain with own elements like floor, steps, buildings, trees, plants, NPCs etc. My question is, how can I do it without losing the correct location of things on the map?
Thanks in advance for your help, regards.
Steps to recreate the bug if appropriate:
Links to your logs are also helpful:
The text was updated successfully, but these errors were encountered:
Note: If this is a bug or support ticket, please provide the following information:
I try to place 3D models on the map to use as my scene environment, for example buildings, everything is fine when I run it on my device, the problem occurs when I enable location, for example with the Initialize Map With Location Provider script or the script Uopdate Map With Location Provider this makes my 3d models change position on the map and they no longer match with the actual location, what I really want to do is place custom terrain with own elements like floor, steps, buildings, trees, plants, NPCs etc. My question is, how can I do it without losing the correct location of things on the map?
Thanks in advance for your help, regards.
The text was updated successfully, but these errors were encountered: