From 2b80023001abc759eb8e8b9a1186b2f21a0675c0 Mon Sep 17 00:00:00 2001 From: Oscar Lorentzon Date: Fri, 8 Mar 2024 16:58:14 +0100 Subject: [PATCH] feat: apply zoom to max zoom Ensure that zooming works for wide angled fisheyes. Apply zoom to max value. --- src/render/RenderCamera.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/RenderCamera.ts b/src/render/RenderCamera.ts index 5c31aa49..3bfef717 100644 --- a/src/render/RenderCamera.ts +++ b/src/render/RenderCamera.ts @@ -475,7 +475,7 @@ export class RenderCamera { aspect); }); - const fovMax = 125; + const fovMax = this._yToFov(this._fovToY(125, 0), zoom); const minFov = Math.min(...fovs) * 0.995; const vFovFill = Math.min(minFov, fovMax); if (renderMode === RenderMode.Fill) {