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index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #000;
font-family:Monospace;
font-size:13px;
text-align:center;
font-weight: bold;
background-color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
color:#000;
position: absolute;
top: 0px; width: 100%;
padding: 5px;
}
a {
color: red;
}
</style>
</head>
<body>
<div id="container"></div>
<script src="js/three.min.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/OBJLoader.js"></script>
<!-- <script src="js/Detector.js"></script> -->
<script>
// if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var camera, controls, scene, renderer;
init();
//render(); // remove when using next line for animation loop (requestAnimationFrame)
animate();
function init() {
scene = new THREE.Scene();
scene.background = new THREE.Color( 'black' );
// scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
var container = document.getElementById( 'container' );
container.appendChild( renderer.domElement );
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 400, 200, 0 );
// controls
controls = new THREE.OrbitControls( camera, renderer.domElement );
//controls.addEventListener( 'change', render ); // call this only in static scenes (i.e., if there is no animation loop)
controls.enableDamping = true; // an animation loop is required when either damping or auto-rotation are enabled
controls.dampingFactor = 0.25;
controls.panningMode = THREE.HorizontalPanning; // default is THREE.ScreenSpacePanning
controls.minDistance = 100;
controls.maxDistance = 500
controls.maxPolarAngle = Math.PI / 2;
// world
var texture = new THREE.TextureLoader().load( 'textures/Stone_5_DiffuseMap.jpg' );
var material = new THREE.MeshBasicMaterial( { map: texture } );
var loader = new THREE.OBJLoader();
loader.load(
// resource URL
'models/Stone Pack1_Stone_5.obj',
// called when resource is loaded
function ( object ) {
object.translateZ( -80 );
object.traverse(function (child) {
if (child instanceof THREE.Mesh) {
child.material.map = texture;
child.castShadow = true;
}
});
scene.add( object );
var animate = function () {
requestAnimationFrame( animate );
object.rotation.x += 0.01;
object.rotation.y += 0.01;
renderer.render(scene, camera);
};
animate();
},
// called when loading is in progresses
function ( xhr ) {
console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
},
// called when loading has errors
function ( error ) {
console.log( 'An error happened' );
}
);
// lights
var light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 1, 1, 1 );
scene.add( light );
var light = new THREE.DirectionalLight( 0x002288 );
light.position.set( - 1, - 1, - 1 );
scene.add( light );
var light = new THREE.AmbientLight( 0x222222 );
scene.add( light );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
controls.update(); // only required if controls.enableDamping = true, or if controls.autoRotate = true
render();
}
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>