Plotter's mode=1 strange behaviour #1045
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Replies: 3 comments 9 replies
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Hi, that happens because you are changing the representation of the object on the gpu but not the underlying object. You can still apply the transform from the actor with: from vedo import *
C = Cube()
cam1 = show(C, mode=1).camera
close()
C.apply_transform_from_actor()
print(C.vertices) |
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this (an others) are very good points. I'm flagging this as a bug to fix, thanks for forcing me to think better :) |
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You can try with the latest dev? |
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try again on the latest dev..