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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+
project(raycaster)
# Generate compile_commands.json
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Set build type
set(default_build_type "Release")
if(EXISTS "${CMAKE_SOURCE_DIR}/.git")
set(default_build_type "Debug")
endif()
if (NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "${default_build_type}")
endif()
# Dependencies
set(RAYLIB_VERSION 4.2.0)
find_package(raylib ${RAYLIB_VERSION} QUIET) # QUIET or REQUIRED
if (NOT raylib_FOUND) # If there's none, fetch and build raylib
include(FetchContent)
FetchContent_Declare(
raylib
URL https://github.com/raysan5/raylib/archive/refs/tags/${RAYLIB_VERSION}.tar.gz
)
FetchContent_GetProperties(raylib)
if (NOT raylib_POPULATED) # Have we downloaded raylib yet?
set(FETCHCONTENT_QUIET NO)
FetchContent_Populate(raylib)
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
set(OpenGL_GL_PREFERENCE "GLVND")
set(GRAPHICS "GRAPHICS_API_OPENGL_43")
add_subdirectory(${raylib_SOURCE_DIR} ${raylib_BINARY_DIR})
endif()
endif()
if(NOT USE_COMPUTE_SHADERS)
set(source src/cpu.c)
else()
set(source src/gpu.c)
endif()
add_executable(${PROJECT_NAME} ${source})
target_link_libraries(${PROJECT_NAME} raylib)
# Web Configurations
if (${PLATFORM} STREQUAL "Web")
# Tell Emscripten to build an example.html file.
set_target_properties(${PROJECT_NAME} PROPERTIES SUFFIX ".html")
endif()
# Checks if OSX and links appropriate frameworks (Only required on MacOS)
if (APPLE)
target_link_libraries(${PROJECT_NAME} "-framework IOKit")
target_link_libraries(${PROJECT_NAME} "-framework Cocoa")
target_link_libraries(${PROJECT_NAME} "-framework OpenGL")
endif()