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148 blackjack.py
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import random
import tkinter
def load_images(card_images):
suits = ["heart", "club", "diamond", "spade"]
face_cards = ["jack", "queen", "king"]
if tkinter.TkVersion >= 8.6:
extension = "png"
else:
extension = "ppm"
# retrieve image for each suit
for suit in suits:
# numbered cards
for card in range(1, 11):
name = "E:\\Programowanie\\cards\\{}_{}.{}".format(str(card), suit, extension)
image = tkinter.PhotoImage(file=name)
card_images.append((card, image,))
# face cards
for card in face_cards:
name = "E:\\Programowanie\\cards\\{}_{}.{}".format(str(card), suit, extension)
image = tkinter.PhotoImage(file=name)
card_images.append((10, image,))
def deal_card(frame):
# next card
next_card = deck.pop(0)
# to back of pack
deck.append(next_card)
# image to Label
tkinter.Label(frame, image=next_card[1], relief="raised").pack(side="left")
return next_card
def score_hand(hand):
# Calc all cards value
# Only one ace
score = 0
ace = False
for next_card in hand:
card_value = next_card[0]
if card_value == 1 and not ace:
ace = True
card_value = 11
score += card_value
# if busted check if ace present and subtract 10
if score > 21 and ace:
score -= 10
ace = False
return score
def deal_dealer():
dealer_score = score_hand(dealer_hand)
while 0 < dealer_score < 17:
dealer_hand.append(deal_card(dealer_card_frame))
dealer_score = score_hand(dealer_hand)
dealer_score_label.set(dealer_score)
player_score = score_hand(player_hand)
if player_score > 21:
result_text.set("Dealer wygrywa!")
elif dealer_score > 21 or dealer_score < player_score:
result_text.set("Gracz wygrywa!")
elif dealer_score > player_score:
result_text.set("Dealer wygrywa!")
else:
result_text.set("Remis!")
def deal_player():
player_hand.append(deal_card(player_card_frame))
player_score = score_hand(player_hand)
player_score_label.set(player_score)
if player_score > 21:
result_text.set("Dealer wygrywa!")
def nowa_gra():
global dealer_card_frame
global player_card_frame
global dealer_hand
global player_hand
# Frame to hold cards
dealer_card_frame.destroy()
dealer_card_frame = tkinter.Frame(card_frame, background="green")
dealer_card_frame.grid(row=0, column=1, sticky="ew", rowspan=2)
# Frame to hold cards
player_card_frame.destroy()
player_card_frame = tkinter.Frame(card_frame, background="green")
player_card_frame.grid(row=2, column=1, sticky="ew", rowspan=2)
result_text.set("")
# 2 lists player and dealer cards
dealer_hand = []
player_hand = []
deal_player()
dealer_hand.append(deal_card(dealer_card_frame))
dealer_score_label.set(score_hand(dealer_hand))
deal_player()
def shuffle():
random.shuffle(deck)
mainWindow = tkinter.Tk()
# Screen setup
mainWindow.title("Gra Black Jack")
mainWindow.geometry("640x480")
mainWindow.configure(background="green")
# screen setting
result_text = tkinter.StringVar()
result = tkinter.Label(mainWindow, textvariable=result_text)
result.grid(row=0, column=0, columnspan=3)
card_frame = tkinter.Frame(mainWindow, relief="sunken", borderwidth=1, background="green")
card_frame.grid(row=1, column=0, sticky="ew", columnspan=3, rowspan=2)
dealer_score_label = tkinter.IntVar()
tkinter.Label(card_frame, text="Dealer", background="green", fg="white").grid(row=0, column=0)
tkinter.Label(card_frame, textvariable=dealer_score_label, background="green", fg="white").grid(row=1, column=0)
# Frame to hold card images
dealer_card_frame = tkinter.Label(card_frame, background="green")
dealer_card_frame.grid(row=0, column=1, sticky="ew", rowspan=2)
player_score_label = tkinter.IntVar()
tkinter.Label(card_frame, text="Gracz", background="green", fg="white").grid(row=2, column=0)
tkinter.Label(card_frame, textvariable=player_score_label, background="green", fg="white").grid(row=3, column=0)
# Frame to hold card images
player_card_frame = tkinter.Frame(card_frame, background="green")
player_card_frame.grid(row=2, column=1, sticky="ew", rowspan=2)
button_frame = tkinter.Frame(mainWindow)
button_frame.grid(row=3, column=0, columnspan=3, sticky="w")
dealer_button = tkinter.Button(button_frame, text="Dealer", command=deal_dealer)
dealer_button.grid(row=0, column=0)
player_button = tkinter.Button(button_frame, text="Gracz", command=deal_player)
player_button.grid(row=0, column=1)
new_game_button = tkinter.Button(button_frame, text="Nowa gra", command=nowa_gra)
new_game_button.grid(row=0, column=2)
shuffle_button = tkinter.Button(button_frame, text="Rozdaj", command=nowa_gra)
shuffle_button.grid(row=0, column=3)
# load card_images
cards = []
load_images(cards)
# create a new deck of cards and shuffle them
deck = list(cards)
shuffle()
# 2 lists player and dealer cards
dealer_hand = []
player_hand = []
nowa_gra()
mainWindow.mainloop()