-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathasteroid.py
34 lines (27 loc) · 1.2 KB
/
asteroid.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
import pygame
import random
from constants import *
from circleshape import CircleShape
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(screen, (LINE), self.position, self.radius, 2)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
random_angle = random.uniform(20, 50)
new_radius = self.radius - ASTEROID_MIN_RADIUS
new_velocity = self.velocity * 1.2
Asteroid(self.position.x, self.position.y, new_radius).velocity = new_velocity.rotate(random_angle)
Asteroid(self.position.x, self.position.y, new_radius).velocity = new_velocity.rotate(-random_angle)
# Boots' solution ---
# a = self.velocity.rotate(random_angle)
# b = self.velocity.rotate(-random_angle)
# asteroid = Asteroid(self.position.x, self.position.y, new_radius)
# asteroid.velocity = a * 1.2
# asteroid = Asteroid(self.position.x, self.position.y, new_radius)
# asteroid.velocity = b * 1.2