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glslangValidator.yml
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name: GLSL Validator
on:
push:
branches: [ master ]
paths: [ '**.frag', '**.glsl' ]
pull_request:
branches: [ master ]
paths: [ '**.frag', '**.glsl' ]
workflow_dispatch:
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
glslangValidator:
# The CMake configure and build commands are platform agnostic and should work equally
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ubuntu-latest
steps:
- name: Check out repository
uses: actions/checkout@v4
- name: Install Dependencies
run: sudo apt update && sudo apt install -y --no-install-recommends glslang-tools
- name: Validate Shaders
working-directory: src/shaders
run: |
sed -e '/#include "shapecorners.glsl"/ {' -e 'r shapecorners.glsl' -e 'd' -e '}' -i *.frag
glslangValidator *_qt5*.frag