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badmin.py
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badmin.py
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###Badmin is an bot admin. He'll do a variety of common admin tasks so you don't have to.
###He might not always get it right, but he'll get it done, and isn't that what really matters?
###-Requirements: blockinfo.py (for grief detection), ratio.py (for k/d ratio), aimbot2.py (hit accuracy)
from twisted.internet import reactor
from pyspades.common import prettify_timespan
from pyspades.constants import *
from pyspades.collision import distance_3d_vector
from commands import add, admin, get_player
import re
BADMIN_VERSION = 9
#Settings for auto-aimbot
SCORE_AIMBOT_ENABLED = True
#any votekicks under uncertain will be cancelled
SCORE_AIMBOT_UNCERTAIN = 2
SCORE_AIMBOT_WARN = 5
SCORE_AIMBOT_KICK = 15
SCORE_AIMBOT_BAN = 25
#Settings for auto-griefcheck
SCORE_GRIEF_ENABLED = True
#any votekicks under uncertain will be cancelled
SCORE_GRIEF_UNCERTAIN = 2
SCORE_GRIEF_WARN = 4
SCORE_GRIEF_KICK = 8
SCORE_GRIEF_BAN = 12
#Settings for blank reason votekicks
#turns on setting preventing blank votekicks
BLANK_VOTEKICK_ENABLED = True
#Settings for language filter
LANGUAGE_FILTER_ENABLED = True
slur_pattern = re.compile(".*nigger.*", re.IGNORECASE)
grief_pattern = re.compile(".*(gr.*f.*(ing|er)|grief|destroy).*", re.IGNORECASE)
aimbot_pattern = re.compile(".*(aim|bot|ha(ck|x)|cheat).*", re.IGNORECASE)
def slur_match(player, msg):
return (not slur_pattern.match(msg) is None)
def grief_match(player, msg):
return (not grief_pattern.match(msg) is None)
def aimbot_match(player, msg):
return (not aimbot_pattern.match(msg) is None)
@admin
def badmin(connection, var=None):
if var == None:
return ("@Badmin (r%s): Language Filter(LF) [%s], Blank Votekick Blocker(BV) "
"[%s], Grief Votekick Protection(GV) [%s], Aimbot Votekick Protection(AV) [%s]"
% (BADMIN_VERSION, LANGUAGE_FILTER_ENABLED, BLANK_VOTEKICK_ENABLED,
SCORE_GRIEF_ENABLED, SCORE_AIMBOT_ENABLED))
add(badmin)
@admin
def investigate(connection, player):
player = get_player(connection.protocol, player)
score = score_grief(connection, player)
kdr = round(player.ratio_kills/float(max(1,player.ratio_deaths)))
percent = round(check_percent(player))
message = "Results for %s: Grief Score - %s / KDR - %s / Hit Acc. - %s" % (player.name, score, kdr, percent)
add(investigate)
def score_grief(connection, player, time=None): #302 = blue (0), #303 = green (1)
print "start score grief"
color = connection not in connection.protocol.players and connection.colors
minutes = float(time or 2)
if minutes < 0.0:
raise ValueError()
time = reactor.seconds() - minutes * 60.0
blocks_removed = player.blocks_removed or []
blocks = [b[1] for b in blocks_removed if b[0] >= time]
player_name = player.name
team_id = player.team.id #0=blue, 1=green
print "name/team set"
gscore = 0 #griefscore
map_blocks = 0
team_blocks = 0
enemy_blocks = 0
team_harmed = 0
enemy_harmed = 0
print "init values set"
if len(blocks):
print "len blocks = true, blocks found"
total_blocks = len(blocks)
info = blocks
for info in blocks:
if info:
name, team = info
if name != player_name and team == team_id:
team_blocks+= 1
elif team != team_id:
enemy_blocks+=1
else:
map_blocks+= 1
print "second for done"
infos = set(blocks)
infos.discard(None)
for name, team in infos:
if name != player_name and team == team_id:
team_harmed += 1
elif team != team_id:
enemy_harmed += 1
print "third for done"
else:
print "len blocks = false, no blocks found"
total_blocks = 0
#heuristic checks start here
#if they didn't break any blocks at all, they probably aren't griefing.
if total_blocks == 0:
print "no blocks, ending"
return 0
#checks on team blocks destroyed
if team_blocks > 0 and team_blocks <= 5:
gscore += 1
elif team_blocks > 5 and team_blocks <= 10:
gscore += 2
elif team_blocks > 10 and team_blocks <= 25:
gscore += 4
elif team_blocks > 25 and team_blocks <= 50:
gscore += 6
elif team_blocks > 50:
gscore += 10
print "team blocks set"
#team / total ratio checks
if total_blocks != 0:
ttr = (float(team_blocks) / float(total_blocks)) * 100
if ttr > 5 and ttr <= 20:
gscore += 1
elif ttr > 20 and ttr <= 50:
gscore += 2
elif ttr > 50 and ttr <= 80:
gscore += 3
elif ttr > 80:
gscore += 4
print "ttr set"
#teammates harmed check
if team_harmed == 1:
gscore += 1
elif team_harmed > 2 and team_harmed <= 4:
gscore += 3
elif team_harmed > 4:
gscore += 6
print "team harmed set"
print "mb: %s, tb: %s, eb: %s, Tb: %s, th: %s, ttr: %s, eh: %s, gs: %s" % (map_blocks, team_blocks, enemy_blocks, total_blocks, team_harmed, ttr, enemy_harmed, gscore)
return gscore
def check_percent(self):
if self.weapon == RIFLE_WEAPON:
if self.semi_hits == 0 or self.semi_count == 0:
return 0;
else:
return (float(self.semi_hits)/float(self.semi_count)) * 100
elif self.weapon == SMG_WEAPON:
if self.smg_hits == 0 or self.smg_count == 0:
return 0;
else:
return (float(self.smg_hits)/float(self.smg_count)) * 100
elif self.weapon == SHOTGUN_WEAPON:
if self.shotgun_hits == 0 or self.shotgun_count == 0:
return 0;
else:
return float(self.shotgun_hits)/float(self.shotgun_count)
def apply_script(protocol, connection, config):
def send_slur_nick(connection):
badmin_punish(connection, 'kick', 'Being a racist')
def badmin_punish(connection, punishment='warn', reason = "Being a meany face"):
connection.protocol.irc_say("* @Badmin: %s is being punished. Type: %s (Reason: %s)" % (connection.name, punishment, reason))
if punishment == "ban":
connection.ban('@Badmin: ' + reason, connection.protocol.votekick_ban_duration)
elif punishment == "kick":
connection.kick('@Badmin: ' + reason)
elif punishment == "warn":
connection.protocol.send_chat(" @Badmin: Hey %s, %s" % (connection.name, reason))
class BadminConnection(connection):
def on_chat(self, value, global_message):
if slur_match(self, value) and LANGUAGE_FILTER_ENABLED == True:
reactor.callLater(1.0, send_slur_nick, self)
return connection.on_chat(self, value, global_message)
class BadminProtocol(protocol):
def start_votekick(self, connection, player, reason = None):
if reason == None and BLANK_VOTEKICK_ENABLED == True:
connection.protocol.irc_say("* @Badmin: %s is attempting a blank votekick (against %s)" % (connection.name, player.name))
return "@Badmin: You must input a reason for the votekick (/votekick name reason)"
#print "before aimbot check"
#print player.ratio_kills/float(max(1,player.ratio_deaths))
if aimbot_match(self, reason) and SCORE_AIMBOT_ENABLED == True:
#print "made aimbot check"
score = round(player.ratio_kills/float(max(1,player.ratio_deaths)))
percent = round(check_percent(player))
#print "score: %s, acc: %s" % (score, percent)
if score >= SCORE_AIMBOT_BAN:
badmin_punish(player, "ban", "Suspected Aimbotting (Kicker: %s, KDR: %s, Hit Acc: %s)" % (connection.name, score, percent))
return
if score >= SCORE_AIMBOT_KICK:
badmin_punish(player, "kick", "Suspected Aimbotting (Kicker: %s, KDR: %s, Hit Acc: %s)" % (connection.name, score, percent))
return
if score >= SCORE_AIMBOT_WARN:
badmin_punish(player, "warn", "People think you're aimbotting! (KDR: %s, Hit Acc: %s)" % (score, percent))
return protocol.start_votekick(self, connection, player, reason)
if score >= SCORE_AIMBOT_UNCERTAIN:
connection.protocol.irc_say("* @Badmin: Aimbot vote: (KDR: %s, Hit Acc: %s)" % (score, percent))
return protocol.start_votekick(self, connection, player, reason)
if score < SCORE_AIMBOT_UNCERTAIN:
connection.protocol.irc_say("* @Badmin: I've cancelled an aimbot votekick! Kicker: %s, Kickee: %s, KDR: %s, Hit Acc: %s" % (connection.name, player.name, score, percent))
return "@Badmin: This player is not aimbotting."
#print "went too far (aimbot)"
if grief_match(self, reason) and SCORE_GRIEF_ENABLED == True:
#print "made grief check"
score = score_grief(connection, player)
if score >= SCORE_GRIEF_BAN:
badmin_punish(player, "ban", "Griefing (Kicker: %s, GS: %s)" % (connection.name, score))
return
if score >= SCORE_GRIEF_KICK:
badmin_punish(player, "kick", "Griefing (Kicker: %s, GS: %s)" % (connection.name, score))
return
if score >= SCORE_GRIEF_WARN:
badmin_punish(player, "warn", "Stop Griefing! (GS: %s)" % score)
return protocol.start_votekick(self, connection, player, reason)
if score >= SCORE_GRIEF_UNCERTAIN:
connection.protocol.irc_say("* @Badmin: Grief Score: %s" % score)
return protocol.start_votekick(self, connection, player, reason)
if score < SCORE_GRIEF_UNCERTAIN:
connection.protocol.irc_say("* @Badmin: I've cancelled a griefing votekick! Kicker: %s, Kickee: %s, Score: %s" % (connection.name, player.name, score))
return "@Badmin: This player has not been griefing."
return protocol.start_votekick(self, connection, player, reason)
return BadminProtocol, BadminConnection