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CharacterSelectState.hx
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package;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.text.FlxText;
import flixel.system.FlxSoundGroup;
import flixel.math.FlxPoint;
import openfl.geom.Point;
import flixel.*;
import flixel.util.FlxColor;
import flixel.util.FlxTimer;
import flixel.math.FlxMath;
import flixel.util.FlxStringUtil;
/**
hey you fun commiting people,
i don't know about the rest of the mod but since this is basically 99% my code
i do not give you guys permission to grab this specific code and re-use it in your own mods without asking me first.
the secondary dev, ben
*/
/**
hi
**/
class CharacterInSelect
{
public var names:Array<String>;
public var polishedNames:Array<String>;
public function new(names:Array<String>, polishedNames:Array<String>)
{
this.names = names;
this.polishedNames = polishedNames;
}
}
class CharacterSelectState extends MusicBeatState
{
public var char:Boyfriend;
public var current:Int = 0;
public var curForm:Int = 0;
public var characterText:FlxText;
public var funnyIconMan:HealthIcon;
var notestuffs:Array<String> = ['LEFT', 'DOWN', 'UP', 'RIGHT'];
public var isDebug:Bool = false; //CHANGE THIS TO FALSE BEFORE YOU COMMIT RETARDS
public var PressedTheFunny:Bool = false;
var selectedCharacter:Bool = false;
var currentSelectedCharacter:CharacterInSelect;
var noteMsTexts:FlxTypedGroup<FlxText> = new FlxTypedGroup<FlxText>();
//it goes left,right,up,down
public var characters:Array<CharacterInSelect> =
[
new CharacterInSelect(['bf', '3d-bf'], ["Boyfriend", '3D Boyfriend']),
new CharacterInSelect(['split-dave-3d', 'tunnel-dave', 'og-dave', 'og-dave-angey', 'dave-wheels'], ['Disability Dave', 'Decimated Dave', 'Algebra Dave', 'Algebra Dave (Angry)', 'Dave but Awesome']),
new CharacterInSelect(['bambi-piss-3d', 'unfair-junker'], ['Angry 3D Bambi', 'Unfair Bambi Facing Forward']),
new CharacterInSelect(['bandu', 'badai', 'bandu-candy', 'bandu-origin'], ['Bandu', 'Badai', 'Bandu (Sugar Rush)', 'Bandu (Origin)']),
new CharacterInSelect(['garrett'], ["Garrett"]),
new CharacterInSelect(['hall-monitor'], ["Hall Monitor"]),
new CharacterInSelect(['diamond-man'], ["Diamond Man"]),
new CharacterInSelect(['playrobot', 'playrobot-crazy'], ["Playrobot", 'Playrobot (Crazy)']),
new CharacterInSelect(['ringi'], ["Ringi"]),
new CharacterInSelect(['bambom'], ["Bambom"]),
new CharacterInSelect(['bendu'], ["Bendu"]),
new CharacterInSelect(['sart-producer', 'sart-producer-night'], ["Sart Producer", "Sart Producer (Night)"])
];
public function new()
{
super();
}
override public function create():Void
{
super.create();
Conductor.changeBPM(100);
if(PlayState.SONG.song.toLowerCase() == 'dave-x-bambi-shipping-cute')
{
characters = [new CharacterInSelect(['dave-good','split-dave-3d', 'tunnel-dave', 'og-dave', 'og-dave-angey'], ['Dave (Dave x Bambi)', 'Disability Dave', 'Wireframe Dave', 'Algebra Dave', 'Algebra Dave (Angry)'])];
}
currentSelectedCharacter = characters[current];
FlxG.save.data.unlockedcharacters = [true,true,true,true,true,true,true,true]; //unlock everyone hi
var end:FlxSprite = new FlxSprite(0, 0);
FlxG.sound.playMusic(Paths.music("character_select", "preload"),1,true);
add(end);
//create stage
var bg:FlxSprite = new FlxSprite(-600, -200).loadGraphic(Paths.image('stageback'));
bg.antialiasing = true;
bg.scrollFactor.set(0.9, 0.9);
bg.active = false;
add(bg);
var stageFront:FlxSprite = new FlxSprite(-650, 600).loadGraphic(Paths.image('stagefront'));
stageFront.setGraphicSize(Std.int(stageFront.width * 1.1));
stageFront.updateHitbox();
stageFront.antialiasing = true;
stageFront.scrollFactor.set(0.9, 0.9);
stageFront.active = false;
add(stageFront);
var stageCurtains:FlxSprite = new FlxSprite(-500, -300).loadGraphic(Paths.image('stagecurtains'));
stageCurtains.setGraphicSize(Std.int(stageCurtains.width * 0.9));
stageCurtains.updateHitbox();
stageCurtains.antialiasing = true;
stageCurtains.scrollFactor.set(1.3, 1.3);
stageCurtains.active = false;
add(stageCurtains);
FlxG.camera.zoom = 0.75;
//create character
char = new Boyfriend(FlxG.width / 2, FlxG.height / 2, "bf");
char.screenCenter();
char.y = -25;
add(char);
characterText = new FlxText((FlxG.width / 9) - 50, (FlxG.height / 8) - 225, "Boyfriend");
characterText.font = 'Comic Sans MS Bold';
characterText.setFormat(Paths.font("comic.ttf"), 90, FlxColor.WHITE, CENTER, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
characterText.autoSize = false;
characterText.fieldWidth = 1080;
characterText.borderSize = 7;
characterText.screenCenter(X);
add(characterText);
funnyIconMan = new HealthIcon('bf', true);
funnyIconMan.sprTracker = characterText;
funnyIconMan.visible = false;
add(funnyIconMan);
var tutorialThing:FlxSprite = new FlxSprite(-100, -50).loadGraphic(Paths.image('charSelectGuide'));
tutorialThing.setGraphicSize(Std.int(tutorialThing.width * 1.5));
tutorialThing.antialiasing = true;
add(tutorialThing);
}
override public function update(elapsed:Float):Void
{
super.update(elapsed);
//FlxG.camera.focusOn(FlxG.ce);
if (FlxG.keys.justPressed.ESCAPE)
{
LoadingState.loadAndSwitchState(new PlayMenuState());
}
if(controls.LEFT_P && !PressedTheFunny)
{
if(!char.nativelyPlayable)
{
char.playAnim('singRIGHT', true);
}
else
{
char.playAnim('singLEFT', true);
}
}
if(controls.RIGHT_P && !PressedTheFunny)
{
if(!char.nativelyPlayable)
{
char.playAnim('singLEFT', true);
}
else
{
char.playAnim('singRIGHT', true);
}
}
if(controls.UP_P && !PressedTheFunny)
{
char.playAnim('singUP', true);
}
if(controls.DOWN_P && !PressedTheFunny)
{
char.playAnim('singDOWN', true);
}
if (controls.ACCEPT)
{
if (PressedTheFunny)
{
return;
}
else
{
PressedTheFunny = true;
}
selectedCharacter = true;
var heyAnimation:Bool = char.animation.getByName("hey") != null;
char.playAnim(heyAnimation ? 'hey' : 'singUP', true);
FlxG.sound.music.stop();
FlxG.sound.play(Paths.music('gameOverEnd'));
new FlxTimer().start(1.9, endIt);
}
if (FlxG.keys.justPressed.LEFT && !selectedCharacter)
{
curForm = 0;
current--;
if (current < 0)
{
current = characters.length - 1;
}
UpdateBF();
FlxG.sound.play(Paths.sound('scrollMenu'), 0.4);
}
if (FlxG.keys.justPressed.RIGHT && !selectedCharacter)
{
curForm = 0;
current++;
if (current > characters.length - 1)
{
current = 0;
}
UpdateBF();
FlxG.sound.play(Paths.sound('scrollMenu'), 0.4);
}
if (FlxG.keys.justPressed.DOWN && !selectedCharacter)
{
curForm--;
if (curForm < 0)
{
curForm = characters[current].names.length - 1;
}
UpdateBF();
FlxG.sound.play(Paths.sound('scrollMenu'), 0.4);
}
if (FlxG.keys.justPressed.UP && !selectedCharacter)
{
curForm++;
if (curForm > characters[current].names.length - 1)
{
curForm = 0;
}
UpdateBF();
FlxG.sound.play(Paths.sound('scrollMenu'), 0.4);
}
}
public function UpdateBF()
{
funnyIconMan.color = FlxColor.WHITE;
currentSelectedCharacter = characters[current];
characterText.text = currentSelectedCharacter.polishedNames[curForm];
char.destroy();
char = new Boyfriend(FlxG.width / 2, FlxG.height / 2, currentSelectedCharacter.names[curForm]);
char.screenCenter();
char.y = 450;
switch (char.curCharacter)
{
case "tristan" | 'tristan-beta' | 'tristan-golden':
char.y = 100 + 325;
case 'dave' | 'dave-annoyed' | 'dave-splitathon':
char.y = 100 + 160;
case 'dave-old':
char.y = 100 + 270;
case 'dave-angey' | 'dave-annoyed-3d' | 'dave-3d-standing-bruh-what':
char.y = 100;
case 'bambi-3d' | 'bambi-piss-3d' | 'bandu' | 'bandu-candy' | 'unfair-junker':
char.y = 100 + 350;
case 'bambi-unfair':
char.y = 100 + 575;
case 'bambi' | 'bambi-old' | 'bambi-bevel' | 'what-lmao':
char.y = 100 + 400;
case 'bambi-new' | 'bambi-farmer-beta':
char.y = 100 + 450;
case 'bambi-splitathon':
char.y = 100 + 400;
case 'bambi-angey':
char.y = 100 + 450;
case 'bf' | '3d-bf' | 'bf-pixel' | 'bf-christmas':
char.y = -25;
default: char.y = 100;
}
add(char);
funnyIconMan.animation.play(char.curCharacter);
characterText.screenCenter(X);
}
override function beatHit()
{
super.beatHit();
if (char != null && !selectedCharacter)
{
char.playAnim('idle');
}
}
public function endIt(e:FlxTimer = null)
{
trace("ENDING");
PlayState.characteroverride = currentSelectedCharacter.names[0];
PlayState.formoverride = currentSelectedCharacter.names[curForm];
PlayState.curmult = [1, 1, 1, 1];
LoadingState.loadAndSwitchState(new PlayState());
}
}