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Copy pathAndromida_BLU.lua
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Andromida_BLU.lua
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local incapacitated_states = T {"stun", "petrification", "terror", "sleep"}
local modes = {
Idle = "Turtle",
Engaged = "Hybrid"
}
function get_sets()
sets.Idle = {}
sets.Idle.Turtle = {
ammo = "Staunch Tathlum +1",
head = "Nyame Helm",
body = "Hashishin Mintan +3",
hands = "Nyame Gauntlets",
legs = "Carmine cuisses +1",
feet = "Nyame Sollerets",
neck = "Loricate Torque +1",
waist = "Carrier's Sash",
left_ear = "Genmei Earring",
right_ear = "Etiolation Earring",
left_ring = "Defending Ring",
right_ring = "Shadow Ring",
back = {
name = "Rosmerta's Cape",
augments = {'DEX+20', 'Accuracy+20 Attack+20', '"Store TP"+10', 'Phys. dmg. taken-10%'}
}
}
sets.Engaged = {}
sets.Engaged.Hybrid = {
ammo = "Aurgelmir Orb +1",
head = "Malignance Chapeau",
body = "Malignance Tabard",
hands = "Malignance Gloves",
legs = "Malignance Tights",
feet = "Malignance Boots",
neck = "Mirage Stole +1",
waist = "Carrier's Sash",
left_ear = "Suppanomimi",
right_ear = "Dedition Earring",
left_ring = "Defending Ring",
right_ring = "Epona's Ring",
back = {
name = "Rosmerta's Cape",
augments = {'DEX+20', 'Accuracy+20 Attack+20', '"Store TP"+10', 'Phys. dmg. taken-10%'}
}
}
sets.Midcast = {}
sets.Midcast['BlueMagic'] = {
ammo = "Crepuscular Pebble",
head = "Nyame Helm",
body = "Nyame Mail",
hands = "Nyame Gauntlets",
legs = "Nyame Flanchard",
feet = "Amalric Nails +1",
neck = "Sibyl Scarf",
waist = "Orpheus's Sash",
left_ear = "Friomisi Earring",
right_ear = "Regal Earring",
left_ring = "Shiva Ring +1",
right_ring = "Strendu Ring",
back = {
name = "Rosmerta's Cape",
augments = {'INT+20', 'Mag. Acc+20 /Mag. Dmg.+20', 'INT+10', 'Haste+10', 'Phys. dmg. taken-10%'}
}
}
sets.FastCast = {
ammo = "Sapience Orb",
head = {
name = "Carmine Mask +1",
augments = {'Accuracy+20', 'Mag. Acc.+12', '"Fast Cast"+4'}
},
body = "Luhlaza Jubbah",
hands = "Leyline Gloves",
legs = "Aya. Cosciales +2",
feet = "Carmine Greaves +1",
neck = "Voltsurge Torque",
waist = "Witful Belt",
left_ear = "Etiolation Earring",
right_ear = "Loquac. Earring",
left_ring = "Kishar Ring",
right_ring = "Prolix Ring"
}
sets.JobAbility = {}
sets.WeaponSkill = {}
sets.WeaponSkill["Savage Blade"] = {
ammo = "Crepuscular Pebble",
head = "Nyame Helm",
body = "Gleti's Cuirass",
hands = "Nyame Gauntlets",
legs = "Gleti's Breeches",
feet = "Nyame Sollerets",
neck = "Mirage Stole +1",
waist = "Sailfi Belt +1",
left_ear = "Moonshade Earring",
right_ear = "Ishvara Earring",
left_ring = "Sroda Ring",
right_ring = "Epaminondas's Ring",
back = {
name = "Rosmerta's Cape",
augments = {'DEX+20', 'Accuracy+20 Attack+20', 'Crit.hit rate+10', 'Phys. dmg. taken-10%'}
}
}
sets.WeaponSkill["Expiacion"] = {
ammo = "Aurgelmir Orb +1",
head = "Nyame Helm",
body = "Nyame Mail",
hands = "Nyame Gauntlets",
legs = "Nyame Flanchard",
feet = "Nyame Sollerets",
neck = "Mirage Stole +1",
waist = "Sailfi Belt +1",
left_ear = "Moonshade Earring",
right_ear = "Ishvara Earring",
left_ring = "Sroda Ring",
right_ring = "Epaminondas's Ring",
back = {
name = "Rosmerta's Cape",
augments = {'DEX+20', 'Accuracy+20 Attack+20', 'Crit.hit rate+10', 'Phys. dmg. taken-10%'}
}
}
sets.WeaponSkill["Chant du Cygne"] = {
ammo = "Aurgelmir Orb +1",
head = "Adhemar Bonnet +1",
body = "Gleti's Cuirass",
hands = "Gleti's Gauntlets",
legs = "Gleti's Breeches",
feet = "Gleti's Boots",
neck = "Mirage Stole +1",
waist = "Fotia Belt",
left_ear = "Moonshade Earring",
right_ear = "Brutal Earring",
left_ring = "Epona's Ring",
right_ring = "Ilabrat Ring",
back = {
name = "Rosmerta's Cape",
augments = {'DEX+20', 'Accuracy+20 Attack+20', 'Crit.hit rate+10', 'Phys. dmg. taken-10%'}
}
}
sets.WeaponSkill["Requiescat"] = {
ammo = "Aurgelmir Orb +1",
head = "Jhakri Coronal +2",
body = "Jhakri Robe +2",
hands = "Jhakri Cuffs +2",
legs = "Jhakri Slops +2",
feet = "Jhakri Pigaches +2",
neck = "Fotia Gorget",
waist = "Fotia Belt",
left_ear = "Moonshade Earring",
right_ear = "Brutal Earring",
left_ring = "Epona's Ring",
right_ring = "Epaminondas's Ring",
back = {
name = "Rosmerta's Cape",
augments = {'DEX+20', 'Accuracy+20 Attack+20', 'Crit.hit rate+10', 'Phys. dmg. taken-10%'}
}
}
sets.WeaponSkill["Sanguine Blade"] = {
ammo = "Crepuscular Pebble",
head = "Pixie Hairpin +1",
body = "Nyame Mail",
hands = "Jhakri Cuffs +2",
legs = "Nyame Flanchard",
feet = "Nyame Sollerets",
neck = "Sibyl Scarf",
waist = "Orpheus's Sash",
left_ear = "Friomisi Earring",
right_ear = "Regal Earring",
left_ring = "Archon Ring",
right_ring = "Epaminondas's Ring",
back = {
name = "Rosmerta's Cape",
augments = {'INT+20', 'Mag. Acc+20 /Mag. Dmg.+20', 'INT+10', 'Haste+10', 'Phys. dmg. taken-10%'}
}
}
sets.SIRD = {}
end
function precast(spell, action)
print("Pre " .. spell.action_type .. spell.type)
if incapacitated() then
return
end
if sets[spell.type] and sets[spell.type][spell.english] then
print(spell.type, spell.english)
equip(sets[spell.type][spell.english])
return
end
if sets[spell.type] and sets[spell.type].equipable then
equip(sets[spell.type])
return
end
if spell.action_type == "Magic" then
equip(sets.FastCast)
return
end
end
function midcast(spell, action)
if incapacitated() then
return
end
if spell.action_type ~= "Magic" then
return
end
if sets["Midcast"][spell.skill] and sets["Midcast"][spell.skill][spell.english] then
equip(sets["Midcast"][spell.skill][spell.english])
return
end
if spell.skill == "Enhancing Magic" then
if spell.target.id == player.id then
equip(sets["Midcast"]["Enhancing Magic"]["Self"])
return
end
equip(sets["Midcast"]["Enhancing Magic"]["Other"])
return
end
if sets["Midcast"][spell.skill] and sets["Midcast"][spell.skill].equipable then
equip(sets["Midcast"][spell.skill])
return
end
equip(sets.SIRD)
end
function status_change(new, old)
if incapacitated() then
return
end
if _G["status_change_" .. new:lower()] and not _G["status_change_" .. new:lower()]() then
return
end
if (sets[new]) then
equip(sets[new])
end
end
function status_change_idle()
equip(sets.Idle[modes.Idle])
end
function status_change_engaged()
equip(sets.Engaged[modes.Engaged])
end
function aftercast(spell, action)
status_change(player.status)
end
function buff_change(name, gain, buff_details)
if incapacitated_states:contains(name) then
status_change(player.status)
end
end
function incapacitated()
if incapacitated_states:find(function(value)
return buffactive[value] or false
end) then
equip(sets.Idle.Turtle)
return true
end
end
function self_command(argsString)
print(T(player).status)
args = argsString:lower():split(" ")
if _G["self_command_" .. args[1]] then
_G["self_command_" .. args[1]](args:slice(2))
end
status_change(player.status)
end
function self_command_e(args)
return self_command_engaged(args)
end
function self_command_engaged(args)
if not args[1] then
error("Error: No Engaged Mode Specified")
return
end
local mode = args[1]:ucfirst()
if not sets.Engaged[mode] then
error("Error: Invalid Engaged Mode: " .. mode)
return
end
modes.Engaged = mode
status_change(player.status)
notice("Engaged Mode Set: " .. mode)
end