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Copy pathAndromida_COR.lua
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Andromida_COR.lua
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-- sam/drk
-- pld/casters
--
function get_sets()
sets.Idle = {
head = "Nyame Helm",
body = "Nyame Mail",
hands = "Nyame Gauntlets",
legs = "Nyame Flanchard",
feet = "Nyame Sollerets",
neck = "Warder's Charm +1",
waist = "Carrier's Sash",
left_ear = "Tuisto Earring",
right_ear = "Odnowa Earring +1",
left_ring = "Vocane Ring +1",
right_ring = "Shadow Ring",
back = {
name = "Camulus's Mantle",
augments = {'DEX+20', 'Accuracy+20 Attack+20', 'DEX+5', '"Dbl.Atk."+10', 'Phys. dmg. taken-10%'}
}
}
sets.Engaged = {
main = "Naegling",
ranged = "Anarchy +2",
head = "Malignance Chapeau",
body = "Malignance Tabard",
hands = "Malignance Gloves",
legs = "Malignance Tights",
feet = "Malignance Boots",
neck = "Caro Necklace",
waist = "Sailfi Belt +1",
left_ear = "Telos Earring",
right_ear = "Mache Earring +1",
left_ring = "Petrov Ring",
right_ring = "Ilabrat Ring",
back = {
name = "Camulus's Mantle",
augments = {'DEX+20', 'Accuracy+20 Attack+20', 'DEX+5', '"Dbl.Atk."+10', 'Phys. dmg. taken-10%'}
}
}
sets.JobAbility = {}
sets.JobAbility["Wild Card"] = {feet = "Lanun Bottes +2"}
sets.JobAbility["Random Deal"] = {body = "Lanun Frac +3"}
sets.WeaponSkill = {
head = "Lilitu Headpiece",
body = "Meg. Cuirie +2",
hands = "Mummu Wrists +2",
legs = "Meg. Chausses +2",
feet = {
name = "Herculean Boots",
augments = {"Attack+24", "Weapon skill damage +3%", "DEX+14"}
},
neck = "Fotia Gorget",
waist = "Fotia Belt",
left_ear = "Ishvara Earring",
right_ear = "Moonshade Earring",
left_ring = "Ilabrat Ring",
right_ring = "Apate Ring",
back = {
name = "Camulus's Mantle",
augments = {"AGI+20", "Rng.Acc.+20 Rng.Atk.+20", "AGI+10", "Weapon skill damage +10%"}
}
}
sets.WeaponSkill["Savage Blade"] = {
head = "Nyame Helm",
body = "Nyame Mail",
hands = "Nyame Gauntlets",
legs = "Nyame Flanchard",
feet = "Nyame Sollerets",
neck = "Caro Necklace",
waist = "Sailfi Belt +1",
left_ear = "Moonshade Earring",
right_ear = "Ishvara Earring",
left_ring = "Epaminondas's Ring",
right_ring = "Regal Ring",
back = {
name = "Camulus's Mantle",
augments = {
'STR+20',
'Accuracy+20 Attack+20',
'STR+10',
'Weapon skill damage +10%'
}
}
}
-- sets.WeaponSkill["Last Stand"] = {}
-- sets.WeaponSkill["Detonator"] = sets.WeaponSkill["Last Stand"]
-- sets.WeaponSkill["Slug Shot"] = sets.WeaponSkill["Last Stand"]
-- sets.WeaponSkill["Sniper Shot"] = sets.WeaponSkill["Last Stand"]
-- sets.WeaponSkill["Split Shot"] = sets.WeaponSkill["Last Stand"]
-- sets.WeaponSkill["Numbing Shot"] = sets.WeaponSkill["Last Stand"]
sets.WeaponSkill["Wildfire"] = {
ammo = "Orichalc. Bullet",
head = "Lilitu Headpiece",
body = "Lanun Frac +3",
hands = {
name = "Carmine Fin. Ga. +1",
augments = {"Rng.Atk.+20", '"Mag.Atk.Bns."+12', '"Store TP"+6'}
},
legs={
name="Herculean Trousers",
augments={'"Store TP"+4','Accuracy+10','Weapon skill damage +8%','Accuracy+9 Attack+9','Mag. Acc.+11 "Mag.Atk.Bns."+11',}
},
feet = "Lanun bottes +2",
neck = "Sanctity Necklace",
waist = "Eschan Stone",
left_ear = "Friomisi Earring",
right_ear = "Moonshade Earring",
left_ring = "Ilabrat Ring",
right_ring = "Acumen Ring",
back = {
name = "Camulus's Mantle",
augments = {"AGI+20", "Rng.Acc.+20 Rng.Atk.+20", "AGI+10", "Weapon skill damage +10%"}
}
}
sets.WeaponSkill["Leaden Salute"] = {
main = "Naegling",
sub = "Blurred Knife +1",
range = "Fomalhaut",
ammo = "Chrono Bullet",
head = "Pixie Hairpin +1",
body = "Lanun Frac +3",
hands = "Nyame Gauntlets",
legs = "Nyame Flanchard",
feet = "Lanun Bottes +2",
neck = "Warder's Charm +1",
waist = "Eschan Stone",
left_ear = "Friomisi Earring",
right_ear = "Moonshade Earring",
left_ring = "Archon Ring",
right_ring = "Acumen Ring",
back = {
name = "Camulus's Mantle",
augments = {'AGI+20', 'Rng.Acc.+20 Rng.Atk.+20', 'AGI+10', 'Weapon skill damage +10%'}
}
}
sets.CorsairRoll = {
main = "Rostam",
range = "Compensator",
head = "Lanun Tricorne",
neck = "Regal necklace",
body = "Chasseur's Frac +1",
hands = "Chasseur's Gants +1",
legs = "Chasseur's Culottes",
-- right_ring = "Luzaf's Ring",
back = {
name = "Camulus's Mantle",
augments = {"DEX+20", "Accuracy+20 Attack+20", "DEX+5", '"Dbl.Atk."+10', "System: 1 ID: 1155 Val: 4"}
}
}
sets.JobAbility["Double-Up"] = {
legs = "Lanun Trews",
-- right_ring = "Luzaf's Ring",
}
sets.CorsairShot = {
head = "Malignance Chapeau",
body = "Malignance Tabard",
hands = "Malignance Gloves",
legs = "Malignance Tights",
feet = "Malignance Boots",
left_ear = "Telos Earring",
right_ear = "Dedition Earring",
left_ring = "Chirich Ring +1",
right_ring = "Chirich Ring +1"
}
--sets.CorsairShot = sets.WeaponSkill["Wildfire"]
end
function precast(spell, action)
if "Leaden Salute" == spell.english then
equip(sets.WeaponSkill["Leaden Salute"])
if spell.element == world.day_element or spell.element == world.weather_element then
equip({waist = "Anrin Obi"})
end
return
end
if sets[spell.type] and sets[spell.type][spell.english] then
equip(sets[spell.type][spell.english])
return
elseif sets[spell.type] then
equip(sets[spell.type])
return
end
if is_magic(spell) then
equip(sets.Precast.FastCast)
return
end
debug("No set for " .. spell.type .. "." .. spell.english)
end
function is_magic(spell)
return spell.type:endswith("Magic")
or spell.type == "BardSong"
or spell.type == "Ninjutsu"
or spell.type == "Trust"
end
function midcast(spell)
if spell.english:startswith("Cure") then
equip(sets.Midcast.Cure)
return
end
end
function aftercast(spell, action)
status_change(player.status)
end
function status_change(new, old)
local status_change_function = "status_change_" .. new:lower()
if _G[status_change_function] and not _G[status_change_function]() then
return
end
if (sets[new]) then
equip(sets[new])
end
end
function status_change_engaged()
equip(sets.Engaged)
if DT then
equip(sets.PDT)
end
end
function self_command(command)
command = command:lower()
if "dt" == command then
DT = not DT
windower.add_to_chat(123, "DT: " .. (DT and "on" or "off"))
status_change(player.status, player.status)
return
end
end
function debug(s)
send_command("@input /echo " .. s)
end