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Copy pathAndromida_SMN.lua
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Andromida_SMN.lua
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function get_sets()
sets.Idle = {
main = "Gridarvor",
sub = "Elan Strap +1",
ammo = "Sancus Sachet +1",
head = "Con. Horn +1",
body = {
name = "Apo. Dalmatica +1",
augments = {"MP+80", 'Pet: "Mag.Atk.Bns."+35', "Blood Pact Dmg.+8"}
},
hands = {
name = "Merlinic Dastanas",
augments = {
'Pet: Mag. Acc.+23 Pet: "Mag.Atk.Bns."+23',
"Pet: Phys. dmg. taken -1%",
"Pet: DEX+6",
"Pet: Mag. Acc.+6",
'Pet: "Mag.Atk.Bns."+12'
}
},
legs = {
name = "Apogee Slacks +1",
augments = {"Pet: STR+20", "Blood Pact Dmg.+14", 'Pet: "Dbl. Atk."+4'}
},
feet = "Con. Pigaches",
neck = "Caller's Pendant",
waist = "Flax Sash",
left_ear = "Gwati Earring",
right_ear = "Enmerkar Earring",
left_ring = "Defending Ring",
right_ring = "Warden's Ring",
back = {
name = "Campestres's Cape",
augments = {
"Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20",
"Pet: Attack+10 Pet: Rng.Atk.+10",
'Pet: "Regen"+10',
"Phys. dmg. taken-10%"
}
}
}
DT = false
sets.PDT = set_combine(sets.Idle, {})
sets.FastCast = {
legs = "Lengo Pants",
right_ear = "Loquac. Earring",
right_ring = "Prolix Ring",
back = {
name = "Campestres's Cape",
augments = {"Pet: M.Acc.+20 Pet: M.Dmg.+20", "Pet: Mag. Acc.+10", '"Fast Cast"+10'}
}
}
sets.BloodPactRage = {
head="Con. Horn +1",
body="Con. Doublet +2",
hands="Glyphic Bracers +2",
feet="Glyph. Pigaches +2",
}
sets.BloodPactWard = set_combine(sets.BloodPactRage, {})
sets.Pet = {}
sets.Pet.BloodPact = {}
sets.Pet.BloodPact.Magic = {
main={
name="Keraunos",
augments={
'Pet: "Mag.Atk.Bns."+19',
'"Elemental Siphon"+25',
'MP+62',
}
},
sub="Elan Strap +1",
ammo="Sancus Sachet +1",
head={
name="Apogee Crown +1",
augments={
'MP+80',
'Pet: "Mag.Atk.Bns."+35',
'Blood Pact Dmg.+8',
}
},
body={
name="Apo. Dalmatica +1",
augments={
'MP+80',
'Pet: "Mag.Atk.Bns."+35',
'Blood Pact Dmg.+8',
}
},
hands={
name="Merlinic Dastanas",
augments={
'Pet: Mag. Acc.+23 Pet: "Mag.Atk.Bns."+23',
'Pet: Phys. dmg. taken -1%',
'Pet: DEX+6',
'Pet: Mag. Acc.+6',
'Pet: "Mag.Atk.Bns."+12',}
},
legs="Beck. Spats +1",
feet={
name="Apogee Pumps +1",
augments={
'MP+80',
'Pet: "Mag.Atk.Bns."+35',
'Blood Pact Dmg.+8',
}
},
neck="Smn. Collar +1",
waist="Incarnation Sash",
left_ear="Gelos Earring",
right_ear="Enmerkar Earring",
left_ring="Varar Ring +1",
right_ring="Varar Ring +1",
back={
name="Campestres's Cape",
augments={
'Pet: M.Acc.+20 Pet: M.Dmg.+20',
'Pet: Mag. Acc.+10',
'"Fast Cast"+10',
}
},
}
sets.Pet.BloodPact.Merit = set_combine(
sets.Pet.BloodPact.Magic,
{legs = "Enticer's Pants"}
)
sets.Pet.BloodPact.Physical = {
main="Was",
sub="Elan Strap +1",
ammo="Sancus Sachet +1",
head="Helios Band",
body="Con. Doublet +2",
hands={
name="Merlinic Dastanas",
augments={
'Pet: Attack+18 Pet: Rng.Atk.+18',
'Blood Pact Dmg.+8',
'Pet: STR+10',
}
},
legs={
name="Apogee Slacks +1",
augments={
'Pet: STR+20',
'Blood Pact Dmg.+14',
'Pet: "Dbl. Atk."+4',
}
},
feet="Helios Boots",
neck="Smn. Collar +1",
waist="Incarnation Sash",
left_ear="Gelos Earring",
right_ear="Enmerkar Earring",
left_ring="Varar Ring +1",
right_ring="Varar Ring +1",
back={
name="Campestres's Cape",
augments={
'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20',
'Pet: Attack+10 Pet: Rng.Atk.+10',
'Pet: "Regen"+10',
'Phys. dmg. taken-10%',
}
},
}
sets.Pet.BloodPact.Hybrid = {
main={
name="Gridarvor",
augments={
'Pet: Accuracy+70',
'Pet: Attack+70',
'Pet: "Dbl. Atk."+15',
}
},
sub="Elan Strap +1",
ammo="Sancus Sachet +1",
head={
name="Apogee Crown +1",
augments={
'MP+80',
'Pet: "Mag.Atk.Bns."+35',
'Blood Pact Dmg.+8',
}
},
body="Con. Doublet +2",
hands={
name="Merlinic Dastanas",
augments={
'Pet: Attack+18 Pet: Rng.Atk.+18',
'Blood Pact Dmg.+8','Pet: STR+10',
}
},
legs={
name="Apogee Slacks +1",
augments={
'Pet: STR+20',
'Blood Pact Dmg.+14',
'Pet: "Dbl. Atk."+4',
}
},
feet={
name="Apogee Pumps +1",
augments={
'MP+80',
'Pet: "Mag.Atk.Bns."+35',
'Blood Pact Dmg.+8',
}
},
neck="Smn. Collar +1",
waist="Incarnation Sash",
left_ear="Gelos Earring",
right_ear="Enmerkar Earring",
left_ring="Varar Ring +1",
right_ring="Varar Ring +1",
back={
name="Campestres's Cape",
augments={
'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20',
'Pet: Attack+10 Pet: Rng.Atk.+10',
'Pet: "Regen"+10','Phys. dmg. taken-10%',
}
},
}
sets.Pet.BloodPact.Skill = {
sub="Vox Grip",
ammo="Sancus Sachet +1",
head="Con. Horn +1",
body="Beckoner's Doublet",
hands="Glyphic Bracers +2",
legs="Beck. Spats +1",
neck="Caller's Pendant",
waist="Kobo Obi",
left_ear="Andoaa Earring",
left_ring="Globidonta Ring",
back="Conveyance Cape",
}
sets.Pet.BloodPactRage = set_combine(sets.Pet.BloodPact.Hybrid, {})
-- Garuda
sets.Pet.BloodPactRage["Claw"] = set_combine(sets.Pet.BloodPact.Physical, {})
sets.Pet.BloodPactRage["Aero II"] = set_combine(sets.Pet.BloodPact.Magic, {})
sets.Pet.BloodPactRage["Aero IV"] = set_combine(sets.Pet.BloodPact.Magic, {})
sets.Pet.BloodPactRage["Predator Claws"] = set_combine(sets.Pet.BloodPact.Physical, {})
-- Ifrit
sets.Pet.BloodPactRage["Punch"] = set_combine(sets.Pet.BloodPact.Physical, {})
sets.Pet.BloodPactRage["Fire II"] = set_combine(sets.Pet.BloodPact.Magic, {})
sets.Pet.BloodPactRage["Burning Strike"] = set_combine(sets.Pet.BloodPact.Magic, {})
sets.Pet.BloodPactRage["Double Punch"] = set_combine(sets.Pet.BloodPact.Physical, {})
sets.Pet.BloodPactRage["Fire IV"] = set_combine(sets.Pet.BloodPact.Magic, {})
sets.Pet.BloodPactRage["Flaming Crush"] = sets.Pet.BloodPact.Hybrid
sets.Pet.BloodPactRage["Conflag Strike"] = set_combine(sets.Pet.BloodPact.Physical, {})
-- Ramuh
sets.Pet.BloodPactRage["Shock Strike"] = set_combine(sets.Pet.BloodPact.Magic, {})
sets.Pet.BloodPactRage["Thunder II"] = set_combine(sets.Pet.BloodPact.Magic, {})
sets.Pet.BloodPactRage["Thunderspark"] = set_combine(sets.Pet.BloodPact.Magic, {})
sets.Pet.BloodPactRage["Thunder IV"] = set_combine(sets.Pet.BloodPact.Magic, {})
sets.Pet.BloodPactRage["Chaotic Strike"] = set_combine(sets.Pet.BloodPact.Physical, {})
sets.Pet.BloodPactRage["Volt Strike"] = set_combine(sets.Pet.BloodPact.Magic, {})
-- Shiva
sets.Pet.BloodPactRage["Axe Kick"] = set_combine(sets.Pet.BloodPact.Physical, {})
sets.Pet.BloodPactRage["Blizzard II"] = set_combine(sets.Pet.BloodPact.Magic, {})
sets.Pet.BloodPactRage["Double Slap"] = set_combine(sets.Pet.BloodPact.Physical, {})
sets.Pet.BloodPactRage["Blizzard IV"] = set_combine(sets.Pet.BloodPact.Magic, {})
sets.Pet.BloodPactRage["Rush"] = set_combine(sets.Pet.BloodPact.Physical, {})
-- Meritted
sets.Pet.BloodPactRage["Meteor Strike"] = set_combine(sets.Pet.BloodPact.Merit, {})
sets.Pet.BloodPactRage["Geocrush"] = set_combine(sets.Pet.BloodPact.Merit, {})
sets.Pet.BloodPactRage["Grand Fall"] = set_combine(sets.Pet.BloodPact.Merit, {})
sets.Pet.BloodPactRage["Wind Blade"] = set_combine(sets.Pet.BloodPact.Merit, {})
sets.Pet.BloodPactRage["Heavenly Strike"] = set_combine(sets.Pet.BloodPact.Merit, {})
sets.Pet.BloodPactRage["Thunderstorm"] = set_combine(sets.Pet.BloodPact.Merit, {})
sets.Pet.BloodPactWard = set_combine(sets.Pet.BloodPact.Skill, {})
sets.SummonerPact = {}
-- JA Sets --
sets.JobAbility = {}
sets.JobAbility["Elemental Siphon"] = {
sub="Vox Grip",
head="Con. Horn +1",
body="Beckoner's Doublet",
hands="Summoner's Brcr.",
legs="Beck. Spats +1",
feet="Caller's Pgch. +1",
neck="Caller's Pendant",
waist="Kobo Obi",
left_ring="Globidonta Ring",
}
end
function precast(spell, action)
if (buffactive["Apogee"] or buffactive["Astral Conduit"]) and spell.type:startswith("BloodPact") then
pet_midcast(spell)
return
end
if "Trust" == spell.type then
equip(sets.FastCast)
return
end
if spell.english == "Spectral Jig" and buffactive.Sneak then
cast_delay(0.2)
send_command("cancel Sneak")
end
if sets[spell.type] and sets[spell.type][spell.english] then
equip(sets[spell.type][spell.english])
debug(spell.type .. " " .. spell.english)
return
end
if ignore_spell_type(spell) and sets[spell.type] then
equip(sets[spell.type])
debug(spell.type)
return
end
debug("No set for " .. spell.type .. "." .. spell.english)
end
function ignore_spell_type(spell)
return spell.type ~= "JobAbility"
end
function aftercast(spell)
if (buffactive["Apogee"] or buffactive["Astral Conduit"]) and spell.type:startswith("BloodPact") then
pet_midcast(spell)
return
end
status_change(player.status)
end
function pet_midcast(spell)
equip(sets.Pet[spell.type][spell.english])
end
function pet_aftercast(spell)
aftercast(spell)
end
function status_change(new, old)
if _G["status_change_" .. new:lower()] and not _G["status_change_" .. new:lower()]() then
return
end
if (sets[new]) then
equip(sets[new])
end
end
function debug(s)
send_command("@input /echo " .. s)
end