-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathEione_SMN.lua
288 lines (252 loc) · 7.4 KB
/
Eione_SMN.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
function get_sets()
sets.Idle = {
main = "Gridarvor",
sub = "Elan Strap +1",
ammo = "Sancus Sachet",
head = "Beckoner's Horn",
body = "Shomonjijoe +1",
hands = "Merlinic Dastanas",
legs = "Assiduity Pants +1",
feet = "Convo. Pigaches +2",
neck = "Caller's Pendant",
waist = "Caller's Sash",
-- left_ear = "Handler's Earring +1",
right_ear = "Handler's Earring",
left_ring = "varar ring +1",
right_ring = "Varar Ring +1",
back = {
name = "Campestres's Cape",
augments = {
'Pet: "Regen"+10', 'Phys. dmg. taken-10%'
}
}
}
sets.FastCast = {
right_ear = "Loquac. Earring",
-- right_ring = "Prolix Ring",
back = {
name = "Campestres's Cape",
augments = {'"Fast Cast"+10'}
}
}
sets.BloodPactRage = {
-- head="Con. Horn +1",
-- body="Con. Doublet +2",
-- hands="Glyphic Bracers +2",
-- feet="Glyph. Pigaches +2",
}
sets.BloodPactWard = sets.BloodPactRage
sets.Pet = {}
sets.Pet.Precast = {
main = "Espiritus",
ammo = "Sancus Sachet",
head = "Beckoner's Horn",
body = "Con. Doublet +2",
neck = "Melic Torque",
left_ear = "Caller's Earring",
left_ring = "Stikini Ring",
right_ring = "Stikini Ring"
}
sets.Pet.BloodPact = {}
sets.Pet.BloodPact.Magic = {
main = "Espiritus",
sub = "Elan Strap +1",
ammo = "Sancus Sachet",
head = {
name = "Apogee Crown +1",
augments = {'MP+80', 'Pet: "Mag.Atk.Bns."+35', 'Blood Pact Dmg.+8'}
},
body = "Con. Doublet +2",
hands = {
name = "Merlinic Dastanas",
augments = {
'Pet: "Mag.Atk.Bns."+24', 'Blood Pact Dmg.+8', 'Pet: STR+7',
'Pet: Mag. Acc.+10'
}
},
legs = {
name = "Apogee Slacks +1",
augments = {'Pet: STR+20', 'Blood Pact Dmg.+14', 'Pet: "Dbl. Atk."+4'}
},
feet = "Convo. Pigaches +2",
neck = "Caller's Pendant",
waist = "Caller's Sash",
left_ear = "Esper Earring",
right_ear = "Gelos Earring",
left_ring = "varar ring +1",
right_ring = "Varar Ring +1",
back = {
name = "Campestres's Cape",
augments = {
'Pet: M.Acc.+20 Pet: M.Dmg.+20'
}
}
}
sets.Pet.BloodPact.Merit = set_combine(
sets.Pet.BloodPact.Magic,
{
-- legs = "Enticer's Pants"
}
)
sets.Pet.BloodPact.Physical = {
main = "Gridarvor",
sub = "Elan Strap +1",
ammo = "Eminent Sachet",
head = {
name = "Apogee Crown +1",
augments = {'MP+80', 'Pet: "Mag.Atk.Bns."+35', 'Blood Pact Dmg.+8'}
},
body = "Con. Doublet +2",
hands = {
name = "Merlinic Dastanas",
augments = {
'Pet: "Mag.Atk.Bns."+24', 'Blood Pact Dmg.+8', 'Pet: STR+7',
'Pet: Mag. Acc.+10'
}
},
legs = {
name = "Apogee Slacks +1",
augments = {'Pet: STR+20', 'Blood Pact Dmg.+14', 'Pet: "Dbl. Atk."+4'}
},
feet = "Convo. Pigaches +2",
neck = "Caller's Pendant",
waist = "Caller's Sash",
left_ear = "Esper Earring",
right_ear = "Gelos Earring",
left_ring = "varar ring +1",
right_ring = "Varar Ring +1",
back = {
name = "Campestres's Cape",
augments = {
'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20',
'Pet: "Regen"+10', 'Phys. dmg. taken-10%'
}
}
}
sets.Pet.BloodPact.Hybrid = sets.Pet.BloodPact.Merit
sets.Pet.BloodPact.Skill = {
-- sub="Vox Grip",
-- ammo="Sancus Sachet +1",
-- head="Con. Horn +1",
-- body="Beckoner's Doublet",
-- hands="Glyphic Bracers +2",
-- legs="Beck. Spats +1",
neck="Caller's Pendant",
-- waist="Kobo Obi",
-- left_ear="Andoaa Earring",
-- left_ring="Globidonta Ring",
-- back="Conveyance Cape",
}
sets.Pet.BloodPactRage = sets.Pet.BloodPact.Hybrid
-- Garuda
sets.Pet.BloodPactRage["Claw"] = sets.Pet.BloodPact.Physical
sets.Pet.BloodPactRage["Aero II"] = sets.Pet.BloodPact.Magic
sets.Pet.BloodPactRage["Aero IV"] = sets.Pet.BloodPact.Magic
sets.Pet.BloodPactRage["Predator Claws"] = sets.Pet.BloodPact.Physical
-- Ifrit
sets.Pet.BloodPactRage["Punch"] = sets.Pet.BloodPact.Physical
sets.Pet.BloodPactRage["Fire II"] = sets.Pet.BloodPact.Magic
sets.Pet.BloodPactRage["Burning Strike"] = sets.Pet.BloodPact.Magic
sets.Pet.BloodPactRage["Double Punch"] = sets.Pet.BloodPact.Physical
sets.Pet.BloodPactRage["Fire IV"] = sets.Pet.BloodPact.Magic
sets.Pet.BloodPactRage["Flaming Crush"] = sets.Pet.BloodPact.Hybrid
sets.Pet.BloodPactRage["Conflag Strike"] = sets.Pet.BloodPact.Physical
-- Ramuh
sets.Pet.BloodPactRage["Shock Strike"] = sets.Pet.BloodPact.Magic
sets.Pet.BloodPactRage["Thunder II"] = sets.Pet.BloodPact.Magic
sets.Pet.BloodPactRage["Thunderspark"] = sets.Pet.BloodPact.Magic
sets.Pet.BloodPactRage["Thunder IV"] = sets.Pet.BloodPact.Magic
sets.Pet.BloodPactRage["Chaotic Strike"] = sets.Pet.BloodPact.Physical
sets.Pet.BloodPactRage["Volt Strike"] = sets.Pet.BloodPact.Magic
-- Shiva
sets.Pet.BloodPactRage["Axe Kick"] = sets.Pet.BloodPact.Physical
sets.Pet.BloodPactRage["Blizzard II"] = sets.Pet.BloodPact.Magic
sets.Pet.BloodPactRage["Double Slap"] = sets.Pet.BloodPact.Physical
sets.Pet.BloodPactRage["Blizzard IV"] = sets.Pet.BloodPact.Magic
sets.Pet.BloodPactRage["Rush"] = sets.Pet.BloodPact.Physical
-- Meritted
sets.Pet.BloodPactRage["Meteor Strike"] = sets.Pet.BloodPact.Merit
sets.Pet.BloodPactRage["Geocrush"] = sets.Pet.BloodPact.Merit
sets.Pet.BloodPactRage["Grand Fall"] = sets.Pet.BloodPact.Merit
sets.Pet.BloodPactRage["Wind Blade"] = sets.Pet.BloodPact.Merit
sets.Pet.BloodPactRage["Heavenly Strike"] = sets.Pet.BloodPact.Merit
sets.Pet.BloodPactRage["Thunderstorm"] = sets.Pet.BloodPact.Merit
sets.Pet.BloodPactWard = sets.Pet.BloodPact.Skill
sets.SummonerPact = {}
-- JA Sets --
sets.JobAbility = {}
sets.JobAbility["Elemental Siphon"] = {
-- sub="Vox Grip",
-- head="Con. Horn +1",
-- body="Beckoner's Doublet",
-- hands="Summoner's Brcr.",
-- legs="Beck. Spats +1",
-- feet="Caller's Pgch. +1",
neck="Caller's Pendant",
-- waist="Kobo Obi",
-- left_ring="Globidonta Ring",
}
end
function precast(spell, action)
if (buffactive["Apogee"] or buffactive["Astral Conduit"]) and spell.type:startswith("BloodPact") then
pet_midcast(spell)
return
end
if spell.type == "BloodPactRage" or spell.type == "BloodPactWard" then
equip(sets.Pet.Precast)
end
if "Trust" == spell.type then
equip(sets.FastCast)
return
end
if spell.english == "Spectral Jig" and buffactive.Sneak then
cast_delay(0.2)
send_command("cancel Sneak")
end
if sets[spell.type] and sets[spell.type][spell.english] then
equip(sets[spell.type][spell.english])
debug(spell.type .. " " .. spell.english)
return
end
if ignore_spell_type(spell) and sets[spell.type] then
equip(sets[spell.type])
debug(spell.type)
return
end
debug("No set for " .. spell.type .. "." .. spell.english)
end
function ignore_spell_type(spell)
return spell.type ~= "JobAbility"
end
function aftercast(spell)
if (buffactive["Apogee"] or buffactive["Astral Conduit"]) and spell.type:startswith("BloodPact") then
pet_midcast(spell)
return
end
status_change(player.status)
end
function pet_midcast(spell)
equip(sets.Pet[spell.type][spell.english])
end
function pet_aftercast(spell)
aftercast(spell)
end
function status_change(new, old)
if _G["status_change_" .. new:lower()] and not _G["status_change_" .. new:lower()]() then
return
end
if (sets[new]) then
equip(sets[new])
end
end
function debug(s)
send_command("@input /echo " .. s)
end
function pet_change(pet,gain)
if not gain then send_command("input /magic Shiva <me>") end
end
function buff_change(name,gain,buff_details)
if not gain and name == "Avatar's Favor" then
send_command("input /pet 'Avatar's Favor' <me>")
end
end