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Was wondering if we could somehow extend the tournament in future with an HTTP server approach rather like 'extreme startup'.
Thinking it through, it shouldn't be that difficult to plug in using a separate project: uploading a 'move' script which just posted the arguments received back to a local server should be fairly easy to write as a template project, and would speed up 'move' scripts with long startup times.
The text was updated successfully, but these errors were encountered:
Was wondering if we could somehow extend the tournament in future with an HTTP server approach rather like 'extreme startup'.
Thinking it through, it shouldn't be that difficult to plug in using a separate project: uploading a 'move' script which just posted the arguments received back to a local server should be fairly easy to write as a template project, and would speed up 'move' scripts with long startup times.
The text was updated successfully, but these errors were encountered: