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Describe the bug
There are a couple issues here, hopefully I can get away without having to file independent issues :) First off, installing via the included executable doesn't work (link to original archive: http://www.prowler-pro.com/majorbbs/cwdli12d.zip ). I tried MBBSEmu -exe and pointed at the executable and received the following error:
./MBBSEmu-stable -exe ./games/zip/distant/INSTALL.EXE
Critical Exception has occurred:
System.Collections.Generic.KeyNotFoundException: The given key '17' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at MBBSEmu.CPU.CpuCore.Op_Int()
at MBBSEmu.CPU.CpuCore.Tick()
at MBBSEmu.DOS.ExeRuntime.Run()
at MBBSEmu.Program.Run(String[] args)
I manually installed the module by unzipping it and reading INSTALL.CFG - all one needs to do to install it as an IGM into T-LORD is captured in there, however I'll paste the contents of interest directly here to speed things up (do this from T-LORD directory):
Now, I'd expect to see the IGM listed as available when launching MBBSEmu and then launching T-LORD (as Sysop, from Sysop menu -> IGM) but it doesn't appear:
However, if I add CXO-LORD directly to my manifest json (identifier CXO-LORD) and relaunch MBBSEmu, I can see it - thing is, I can see it directly from inside MBBSEmu which feels incorrect as well as from within the T-LORD IGM setup thing.
Now, when launching T-LORD, the IGM is available in the (O)ther places menu. However when trying to launch it, it doesn't load the CXO-LORD dll, it actually relaunches T-LORD. Very strange.
I notice when it does this, it creates a TEMP0.TMP file - this actually is required for launching Distant Places. If you try to launch Distant Places from directly within MBBSEmu it won't work because that file is missing. If you manually create it or if you try to launch from within T-LORD, fail, then manually launch from MBBSEmu, it'll actually work. However, it has even more problems ... the math and values for things it awards you seems way off. It also doesn't seem to save anything to my character. So...yeah, pretty strange.
Thanks for reading.
The text was updated successfully, but these errors were encountered:
EXE support is still in its early stages -- the error in this case is that INT 11h isn't supported. Depending on the build you're running this DOS Interrupt might be supported, but to date our only target for EXE support has been the MajorMUD Offline Utility. Other EXE scenarios (such as the installers) might require additional DOS support.
.IGM File Support
This one might be an issue with Tournament LORD finding the IGM's based on finding a file by a file pattern. This could be a defect with any number of methods which provide file search functionality. We need to take a look at this scenario to see what's happening.
DLL IGM Support
Honestly I'm curious how Tournament LORD does the inspection of other module DLL's loaded into the system and invokes them dynamically. One thing you do bring up here is that there are modules we might not want to display in the main menu, but still have loaded into the system.
For this item I feel like there are two take-aways from this defect report:
We should add a new option to modules.json where people are able to specify if a module should be displayed as an option or not (perhaps DoNotDisplay to completely remove it from the menu or SysopOnly to only show people with the sysop key the menu option). In this case, I'm guessing Distant Places needs to be loaded as a module on the system for Tournament LORD to enumerate it, but not be a selectable menu item from the main menu.
I need to look into Tournament LORD and how it's enumerating the module loaded on the system and how it is able to identify if a module is an IGM vs. any other type of module loaded. I'm sure there's some programming trickery happening here -- super curious how they're doing it.
Module Information
Describe the bug
There are a couple issues here, hopefully I can get away without having to file independent issues :) First off, installing via the included executable doesn't work (link to original archive: http://www.prowler-pro.com/majorbbs/cwdli12d.zip ). I tried MBBSEmu -exe and pointed at the executable and received the following error:
I manually installed the module by unzipping it and reading
INSTALL.CFG
- all one needs to do to install it as an IGM into T-LORD is captured in there, however I'll paste the contents of interest directly here to speed things up (do this from T-LORD directory):Now, I'd expect to see the IGM listed as available when launching MBBSEmu and then launching T-LORD (as Sysop, from Sysop menu -> IGM) but it doesn't appear:
However, if I add CXO-LORD directly to my manifest json (identifier CXO-LORD) and relaunch MBBSEmu, I can see it - thing is, I can see it directly from inside MBBSEmu which feels incorrect as well as from within the T-LORD IGM setup thing.
Now, when launching T-LORD, the IGM is available in the (O)ther places menu. However when trying to launch it, it doesn't load the CXO-LORD dll, it actually relaunches T-LORD. Very strange.
I notice when it does this, it creates a
TEMP0.TMP
file - this actually is required for launching Distant Places. If you try to launch Distant Places from directly within MBBSEmu it won't work because that file is missing. If you manually create it or if you try to launch from within T-LORD, fail, then manually launch from MBBSEmu, it'll actually work. However, it has even more problems ... the math and values for things it awards you seems way off. It also doesn't seem to save anything to my character. So...yeah, pretty strange.Thanks for reading.
The text was updated successfully, but these errors were encountered: