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[WCCMMUD] Majormud - Inventory line wrapping mismatch #555

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fletcherm opened this issue Mar 15, 2022 · 0 comments
Open

[WCCMMUD] Majormud - Inventory line wrapping mismatch #555

fletcherm opened this issue Mar 15, 2022 · 0 comments
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bug Something isn't working majormud

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@fletcherm
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Module Information

  • Identifier WCCMMUD
  • Module Name Majormud
  • Version 1.11p package

Describe the bug

Subtle difference between Worldgroup and mbbsemu line wrapping - in this case, in the way specific inventory is line wrapped

To Reproduce
Steps to reproduce the behavior:

  1. Create a character and enter the game
  2. Go south to the armor store and buy pants, equip pants, buy gloves, equip gloves
  3. Go north twice to the weapon shop and buy club, wear club
  4. Go south twice, back to the armor shop, and buy boots, buy helm, buy vest
  5. Press i to view your inventory

Note: I am using Megamud with Options -> Display -> Rows and Columns set to 50 and 80, respectively. I don't suspect this window size specifically is the problem, but a more general problem with wrapping.

Expected behavior

mbbsemu renders an (inappropriate) extra blank line between the two inventory lines; WG shows only the two inventory lines as expected.

Screenshots

worldgroup-wrap

Worldgroup above, mbbsemu below

mbbsemu-wrap

Software Information:

  • OS: mbbsemu docker
  • Telnet Client Megamud
@fletcherm fletcherm added bug Something isn't working module Defect/Issue related to a specific Module majormud and removed module Defect/Issue related to a specific Module labels Mar 15, 2022
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Labels
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