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Physics component #36

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codenigma opened this issue Oct 16, 2016 · 1 comment
Open

Physics component #36

codenigma opened this issue Oct 16, 2016 · 1 comment
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@codenigma
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I think sooner or later we will need a physics component for the game objects:

  • integrate physics library (create physics world, bind game objects with phy. component to phy. world)
  • assign simple geometry as bounding box (for the first version)
  • construct bounding box with simple geometry and assign it (maybe as editor plugin?)
  • calculate simplified bounding box from low-poly model (ideal solution but very complex)

So the question is, which priority does this feature have and which features must be implemented first to achieve a good solution?

@mbrlabs mbrlabs added this to the v0.1.1 milestone Oct 16, 2016
@mbrlabs
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mbrlabs commented Oct 16, 2016

This has a quite high prio in my opinion.
I never really used the libgdx bullet wrapper, so i can't say how much time we need for this. But i think everything we need is already there.

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