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Also, a simple subtraction can be useful. (Just the first operation.)
I suggest, to keep things simple, to allow above two operations, and a custom one, where you can enter a JS expression to calculate the target pixel value from the source ones. With the canvas element and its 2D context, this should be not that hard.
Plus: With Firefox 4, WebGL enters the stage. And that one already has lots of compositing functionality, which can be used. :) (Although I don’t t know about the compositing power of the 2D context.)
The text was updated successfully, but these errors were encountered:
Especially ones that allow one, to see differences.
I found the following algorithm to be quite useful:
(In Imagemagick)
Nicely tints all differences red.
Also, a simple subtraction can be useful. (Just the first operation.)
I suggest, to keep things simple, to allow above two operations, and a custom one, where you can enter a JS expression to calculate the target pixel value from the source ones. With the canvas element and its 2D context, this should be not that hard.
Plus: With Firefox 4, WebGL enters the stage. And that one already has lots of compositing functionality, which can be used. :) (Although I don’t t know about the compositing power of the 2D context.)
The text was updated successfully, but these errors were encountered: