You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I really like this project and here is a list of things I want to make for the current system. If I find some time of course :)
Todo
Snap tools
Intersection editing
directly edit the size of boxcollider/remove it and make a custom system
better tools for stop signs and traffic lights?
Linking segments together
Waypoints
add points in between of existing ones
option to add a new point as the last point
Code Cleanup
Move Gizmos to own class
Move Inspector drawing to own class
Gizmos
Segment label not clear at the moment (if two are close together)
equal hight of strokes (currently some are at y=0, and some on y = 1)
Done
Easy moving of waypoints
Undo in the Editor
Arrows for strokes
And here are some thoughts I have to left
Waypoints for curves? This would make sense with a better CarAI
Waypoint system + NavMesh doesn't really fit, it seems doubled. I completely understand why the NavMes is used, but from my point of view it can be removed in the future and use a more customized system (together with a new CarAI)
@MSchmoecker thanks for your help and updates :) - I had too much work in past months and couldn't focus on this project. However I'm planning to work on it again in one month or so. Most of your points are right and if we can improve these we could have a more solid package.
I agree that it needs a better CarAI, that's one of the most important thing actually as it makes now the whole output a bit clunky as the cars don't behave so well. Do you have some ideas/suggestions on which way to go?
For a better carAI it makes sense to rework a lot of stuff. So I think the main goal is to not overshoot it with new features, at least for now (for example overtaking another car).
The cars should be aware of the next points, but if this would be hard-coded it will not work right. This could be solved with a curve path out of the existing points. Also, all of the points don't have to be GameObjects anymore and use of the Unity pathfinding is unnecessary. This would allow a much light-weighter package.
My main intention of contributing to the project was to make it easier to use inside the Unity Engine, but I can help here as well if you like.
I really like this project and here is a list of things I want to make for the current system. If I find some time of course :)
Todo
Code CleanupMove Gizmos to own classMove Inspector drawing to own classequal hight of strokes (currently some are at y=0, and some on y = 1)Done
Easy moving of waypointsUndo in the EditorArrows for strokesAnd here are some thoughts I have to left
Waypoint system + NavMesh doesn't really fit, it seems doubled. I completely understand why the NavMes is used, but from my point of view it can be removed in the future and use a more customized system (together with a new CarAI)I am open for any discussion^^
The text was updated successfully, but these errors were encountered: