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Celestial.cpp
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Celestial.cpp
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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
#include <time.h>
#include <fstream>
#include <stdexcept>
#include "TrackingSystem.h"
using namespace std;
//Temporarily save currently loaded simulation profile//
void Save_Sim(vector<Celestial> &Sims, Celestial &Active){
int Count = 0;
for(Celestial Sim : Sims){
if(Sim.get_name() == Active.get_name()){
Sims[Count] = Active;
break;
}
Count++;
}
cout << "Saved" << endl;
}
void Load_Sim(vector<Celestial> &Sims, Celestial &Active){
cout << "Warning, loading in a new simulation will overwrite the current one. Would you like to save the current one first?\n";
string response = yes_no();
if(response == "yes")Save_Sim(Sims, Active);
cout << "Enter the name of the simulation you would like to load.\n";
cin >> response;
bool fake = true;
for(Celestial Sim : Sims){
if(Sim.get_name() == response){
Active = Sim;
fake = false;
break;
}
}
if(fake) cout << "Error, simulation profile does not exist." << endl;
else cout << "Done." << endl;
}
void Upload_Sim(Celestial &Active){
Active.Upload();
}
void Download_Sim(vector<Celestial> &Sims, Celestial &Active){
cout << "Downloading a new simulation profile will overwrite the current one. Is this ok?\n";
if(yes_no() == "no") return;
while(true){
try{
Active.Download();
Save_Sim(Sims, Active);
break;
}
catch(const exception &e){
cerr << "Error, " << e.what() << endl;
cout << "Try again?" << endl;
if(yes_no() == "no")break;
}
}
}
void Add_Sim(vector<Celestial> &Sims){
cout << "What is the name of the new simulation.\n";
string Name;
cin >> Name;
Sims.push_back(Celestial(Name));
cout << "Done." << endl;
}
void Remove_Sim(vector<Celestial> &Sims){
cout << "Enter the name of the simulation you would like to remove.\n";
string Name;
cin >> Name;
bool fake = true;
int Count = 0;
for(Celestial Sim : Sims){
if(Sim.get_name() == Name){
Sims.erase(Sims.begin() + Count);
fake = false;
break;
}
Count++;
}
if(fake) cout << "Error, simulation profile does not exist." << endl;
else cout << "Done." << endl;
}
void View_Sims(vector<Celestial> &Sims){
cout << "Current Simulations:\n";
int Count = 1;
for(Celestial Sim : Sims){
cout << "Simulation #" << Count << ": " << Sim.get_name() << "\n";
Count++;
}
}
bool exit(Celestial &Active){
//Check if Rocket exists, sim parameters are valid, and has not been launched//
if(!Active.get_Rocket(0)){
cout << "Error, Rocket either doesn't exist or was destroyed in a simulation. Please make sure Rocket is valid and up to date." << endl;
return false;
}
if(Active.get_Rocket(1)){
cout << "Error, Rocket has already been launched. Make sure Rocket is ready to launch and try again." << endl;
return false;
}
if(!Active.get_Rocket(2)){
cout << "Error, Default simulation parameters are not valid. Set proper Default simulation parameters to use for each simulation and try again." << endl;
return false;
}
//Make sure there are no destroyed objects in Celestial_Vec and calculate the Launch Speed of the Rocket//
double Speed, Mass, Radius;
bool Destroyed = false;
for(CelestialPtr Object : Active.Celestial_Bodies){
if(Object->get_Name() == "Rocket"){
Attributes Ship = Object->get_attributes();
Speed = sqrt(Ship.Vx*Ship.Vx + Ship.Vy*Ship.Vy + Ship.Vz*Ship.Vz);
Mass = Object->get_Mass();
Radius = Object->get_Radius();
}
if(Get_Status(Object) == "Destroyed"){
Destroyed = true;
break;
}
}
if(Destroyed){
cout << "Error, there are one or more destroyed objects in the simulation profile. Please remove them and try again." << endl;
return false;
}
//Display final sim profile and rocket parameters to user//
cout << "Final Simulation Profile:\n";
Active.View_Objects();
cout << "Launch Planet: " << Active.get_Launch_Planet() << endl;
cout << "Rocket Launch Speed: " << Speed << endl;
//Ask if they would like to continue//
cout << "Are these values good?\n";
if(yes_no() == "no"){
cout << "Canceling" << endl;
return false;
}
//Ask user to specify a target planet//Forbid user from specifying Rocket as Target Planet/Object
string Target;
cout << "Please specify a Target Planet/Object to shoot for.\n";
while(true){
cin >> Target;
bool Exist = false;
for(CelestialPtr Object : Active.Celestial_Bodies){
if(Object->get_Name() == Target){
Exist = true;
break;
}
}
if(Exist)break;
cout << "Error, Object does not exist. Please specify another one." << endl;
}
//Ask user if they would like to run simulation one last time to verify their profile
cout << "Would you like to run this simulation profile one last time to test it out?\n";
if(yes_no() == "yes"){
Active.Final_Sim(Target);
cout << "Are you fine with these results?\n";
if(yes_no() == "no"){
cout << "Canceling." << endl;
return false;
}
}
//Upload Simulation information to a configuration file//
Sim_Param Final = Active.get_Parameters();
ofstream Config("Simulation.conf", ios::out);
if(!Config){
cerr << "Error, could not open file to upload simulation profile to." << endl;
return false;
}
Config.precision(25);
Config << "###h:" << Final.h << "hmin:" << Final.hmin << "hmax:" << Final.hmax << "etol:" << Final.e << "Mass:" << Mass << "Radi:" << Radius
<< "Sped:" << Speed << "Lnch:" << Active.get_Launch_Planet() << "Trgt:" << Target << "###";
for(CelestialPtr Object : Active.Celestial_Bodies){
if(Object->get_Name() != "Rocket"){
double mass = Object->get_Mass();
double radius = Object->get_Radius();
Attributes V = Object->get_attributes();
Config << " //Name:" << Object->get_Name() << "Mass:" << mass << "Radius:" << radius << "Rx:" << V.Rx << "Ry:" << V.Ry << "Rz:" << V.Rz
<< "Vx:" << V.Vx << "Vy:" << V.Vy << "Vz:" << V.Vz << "//";
}
}
Config.close();
cout << "Upload Successful. Goodbye." << endl;
return true;
}
//User needs to specify launch planet and rocket/simulation parameters in this program
int main(){
srand(static_cast<unsigned int>(time(0)));
Celestial Sim_Init("Default");
Celestial Active_Sim = Sim_Init;
Init_Sim(&Active_Sim);
vector<Celestial> Sims = {Active_Sim};
string In;
cout << "Build your simulation." << endl;
while(true){
cin >> In;
In = str_lower(In);
if(In == "set-o")
Active_Sim.Change_Settings();
else if(In == "set-s")
Active_Sim.Set_Parameters();
else if(In == "add")
Active_Sim.Add_Object();
else if(In == "remove")
Active_Sim.Remove_Object();
else if(In == "display")
Active_Sim.View_Object();
else if(In == "display-a")
Active_Sim.View_Objects();
else if(In == "display-s")
Active_Sim.View_Start_Objects();
else if(In == "alter")
Active_Sim.Alter_Object();
else if(In == "simulate")
Active_Sim.Simulate();
else if(In == "load")
Load_Sim(Sims, Active_Sim);
else if(In == "save")
Save_Sim(Sims, Active_Sim);
else if(In == "new")
Add_Sim(Sims);
else if(In == "delete")
Remove_Sim(Sims);
else if(In == "view")
View_Sims(Sims);
else if(In == "clear")
system("clear");
else if(In == "upload")
Upload_Sim(Active_Sim);
else if(In == "download")
Download_Sim(Sims, Active_Sim);
else if(In == "help")
cout << "View : Display a list of current simulation profiles.\nNew : Create a new simulation profile.\nUpload : Upload a simulation profile.\n"
"Download : Download a simulation profile.\nClear : Clear the screen.\n"
"Delete : Delete a simulation profile.\nSave : Save the current simulation profile.\nLoad : Load in a different simulation profile.\n"
"Add : Add objects to the system.\nRemove : Remove an object from the system.\n"
"Alter : Change the values/attributes of an object.\nDisplay : Display the attributes of a specific object.\n"
"Display-a : Display the attributes of every object.\nDisplay-s : Display the original attributes each object was created with.\nSimulate : Run a simulation."
"\nSet-s : Set the Default Simulation Parameters.\nSet-o : View and alter the Orbit Generator Settings.\nHelp : List the commands.\n"
"Exit : Exit the program and upload your chosen simulation profile into a configuration file.\nQuit : Directly quit the program" << endl;
else if(In == "exit"){
if(exit(Active_Sim)) break;
}
else if(In == "quit")
break;
else
cout << "Error, Invalid input. Type 'Help' for a list of commands." << endl;
cout << endl;
}
}