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lobbyclient.go
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package main
import (
"encoding/json"
"errors"
"io/ioutil"
"net/http"
"net/url"
)
type LobbyClient struct {
server string
}
func NewLobbyClient(server string) *LobbyClient {
return &LobbyClient{server}
}
type LoginMessage struct {
Type string `json:"type"`
Server string `json:"server"`
Session string `json:"session_id"`
Player string `json:"player_id"`
Glyph string `json:"player_glyph"`
}
func (l *LobbyClient) NewGame(name string) (server, session, player, glyph string, err error) {
serverUrl := "http://" + l.server + "/games/"
values := url.Values{"name": {name}}
resp, err := http.PostForm(serverUrl, values)
if err != nil {
return
}
defer resp.Body.Close()
answer, err := ioutil.ReadAll(resp.Body)
if err != nil {
return
}
login := &LoginMessage{}
err = json.Unmarshal(answer, login)
if err != nil {
err = errors.New(string(answer) + "\n" + err.Error())
return
}
// check response
if login.Type != "join-game" {
err = errors.New("invalid type: " + login.Type)
}
// all fields must be filled
if login.Server == "" ||
login.Session == "" ||
login.Player == "" ||
login.Glyph == "" {
err = errors.New("invalid login msg")
return
}
return login.Server, login.Session, login.Player, login.Glyph, nil
}