The point-in-polygon (PIP) problem asks whether a given point in the plane lies inside, outside, or on the boundary of a polygon. Wiki reference: Point in polygon
The number of intersections for a ray passing from the exterior of the polygon to any point; if odd, it shows that the point lies inside the polygon. If it is even, the point lies outside the polygon.
This is the simple version of the polygon. You can build both types of polygons: concave and non-convex
Polygon polygon = Polygon.Builder()
.addVertex(new Point(1, 3))
.addVertex(new Point(2, 8))
.addVertex(new Point(5, 4))
.addVertex(new Point(5, 9))
.addVertex(new Point(7, 5))
.addVertex(new Point(6, 1))
.addVertex(new Point(3, 1))
.build();
First build all the border sides of the polygon. Close the borders and then you can start adding holes into the polygon.
You can add multiple number of holes, just remember to close()
after each added hole.
Polygon polygon = Polygon.Builder()
.addVertex(new Point(1, 2)) // polygon
.addVertex(new Point(1, 6))
.addVertex(new Point(8, 7))
.addVertex(new Point(8, 1))
.close()
.addVertex(new Point(2, 3)) // hole one
.addVertex(new Point(5, 5))
.addVertex(new Point(6, 2))
.close()
.addVertex(new Point(6, 6)) // hole two
.addVertex(new Point(7, 6))
.addVertex(new Point(7, 5))
.build();
Point point = new Point(4.5f, 7);
boolean contains = polygon.contains(point);
Two main tests are attached (not in junit format). Both tests cover polygons with holes and without.
Copyright 2013-present Roman Kushnarenko
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