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Make a test unit for multi turret #20
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Je comprend pas, le mothership des protoss ressemble en rien en la description (aka: deux tourelles, si possible éloignées, avec une arme sur chaque. ) Faut un mothership ou deux tourelle ? |
Deux tourelle, juste pour tester
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J'ai commencer la premiere tourelle, mais j'arrive pas a la mettre dans le moteur pour voir ce que sa donne en terme de scale et autre, la parti du wiki concernant l'import de tourelle est manquante ou sinon https://github.com/methusalah/OpenRTS/wiki/Guide-for-dataset-contribution#turret est incomplet, ou sinon je sais pas lire et je m'escuse :p Si possible me pointer dans la bonne direction pour inplanter la tourelle. Note à part vis à vis du wiki :
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Indeed, the turret chapter of the wiki is incomplete. The turret rotation is made around the named bone of the unit model's skeleton. When you create a unit, you attach a ModelActor. The model must have a bone to rotate, corresponding to the turret rotation axis. It's that bone that the turret names with the attribute "BoneName". Then, you can specify weapons with or without attached turret. If a weapon has a turret, it will ask this turret to rotate to reach the target. Else it will ask the unit. note that the turret rotation is only around Z axis. I created a milestone for the wiki issues |
You lost me, i though turret was something like static turret !? (like : [1]) [1] http://3drt.com/store/images/detailed/2/wargear-sci-fi-lowpoly-3d-turrets_19.jpg |
Sorry for the misunderstanding. The turret is the mobile part of units that Mechanically you're right, a turret holds the weapon. But in the game
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so if i recap, what is needed is what the current tank already have. |
Yes!
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Ok, I'll see what i can get for, the unit can be air ? or must be ground ? |
It doesn't matter for the test
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deux tourelles, si possible éloignées, avec une arme sur chaque. Par exemple un truc comme le mothership des protoss, ou un cube avec deux cube et des cubes. bref, un machin pour tester le multi turrets quoi
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