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Right now the turn-speed of the units seems nearly instant, which makes the game look... hmm can't think of the proper term... cheap? Of course it should not be too slow either, to not let it seem unresponsive... something in between ;) Thanks!
The text was updated successfully, but these errors were encountered:
rotation speed is hard coded to 720 degrees per second. It's quite fast, and not customisable.
But it's a part of a more important problem concerning unit motion. The acceleration and rotation capabilities of units and projectile are both simulated by a single "mass" value, wich is not sufficient. We need to have more values like :
stationnary rotation speed, 0 if impossible
turning radius
acceleration
brake
mass for flying objects like projectile.
So it will be refactored, yes. but maybe not tonight ^^
Right now the turn-speed of the units seems nearly instant, which makes the game look... hmm can't think of the proper term... cheap? Of course it should not be too slow either, to not let it seem unresponsive... something in between ;) Thanks!
The text was updated successfully, but these errors were encountered: