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for mapping the keys please use something like a abstraction for the keys. In SC2 its possible to define a new "keyboard layout" and there you can redefine your keys. No more for moving, now its with the arrows.
For example like this: Define a new class named "SimpleKeyboardMapper" which must implement a methode named "void inject(ImputManager inputManager). if I understand correct: http://wiki.jmonkeyengine.org/doku.php/jme3:advanced:input_handling ,so other users can override the SimpleKeyboardMapper" (using the DI).
the camera will look at (0, 0, -1) and wil be chasing the player ship (with latency? sloping?)
The first control will be :
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