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presets.js
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function createPointLight(){
i = new Item(new Point2D(10, 170), 0);
i.type = "light";
i.arc = 0.1;
i.size = 1;
i.act = function(){
var res = [];
for(var i=0; i<20; i++){
var source = this.coord;
if(this.size>1)
source = source.getTranslated(Math.random()*Angle.FULL, this.size);
var a = Angle.toRad(this.arc/2)+this.angle;
a -= Math.random()*Angle.toRad(this.arc);
var l = new Lightray(source, a);
l.intensity = 0.05;
res.push(l);
}
return res;
}
model.add(i);
}
function createMirror(){
var extent = 100;
var pl = new Polyline2D();
pl.add(new Point2D(0, -extent));
pl.add(new Point2D(0, extent));
pl.add(new Point2D(-extent/2, 0));
pl.add(new Point2D(0, -extent));
var i = new Item(new Point2D(canvas.width/2, canvas.height/2), 0);
i.outside.spec = 1;
i.initialShape = pl;
i.update();
model.add(i);
};
function createCurvedMirror(){
var pl = new Polyline2D(true);
var arc = Angle.toRad(180);
var faceCount = 20;
var extent = 150;
var p, pivot;
if(arc < Angle.FLAT){
p = new Point2D(0, -Math.sin(arc/2)*extent);
pivot = new Point2D(-Math.cos(arc/2)*extent, 0);
} else {
p = new Point2D(Math.cos(arc/2)*extent, -Math.sin(arc/2)*extent);
pivot = new Point2D(0, 0);
}
for(var i=0; i<=faceCount; i++){
pl.add(p.getRotated(i*arc/faceCount, pivot));
}
var i = new Item(new Point2D(canvas.width/2, canvas.height/2), 0);
i.inside.spec = 1;
i.outside.spec = 1;
i.initialShape = pl;
i.update();
model.add(i);
};
function createWall(){
var extent = 100;
var pl = new Polyline2D();
pl.add(new Point2D(5, -extent));
pl.add(new Point2D(5, extent));
pl.add(new Point2D(-5, extent));
pl.add(new Point2D(-5, -extent));
pl.add(new Point2D(5, -extent));
var i = new Item(new Point2D(canvas.width/2, canvas.height/2), 0);
i.outside.diff = 1;
i.initialShape = pl;
i.update();
model.add(i);
};
function createPrism(){
var extent = 400;
var pl = new Polyline2D();
pl.add(new Point2D(0, -extent/2));
pl.add(new Point2D(-extent/2, extent/2));
pl.add(new Point2D(extent/2, extent/2));
pl.add(new Point2D(0, -extent/2));
var i = new Item(new Point2D(canvas.width/2, canvas.height/2), 0);
i.inside.ref = 1;
i.inside.minRef = 1.4;
i.inside.maxRef = 1.5;
i.outside.ref = 1;
i.outside.minRef = 1.4;
i.outside.maxRef = 1.5;
i.initialShape = pl;
i.update();
model.add(i);
};
function createRaindrop(){
var pl = new Polyline2D(true);
var faceCount = 20;
var extent = 300;
var p = new Point2D(extent, 0);
for(var i=0; i<=faceCount; i++){
pl.add(p.getRotated(i*Angle.FULL/faceCount));
}
var i = new Item(new Point2D(canvas.width/2, canvas.height/2), 0);
i.inside.ref = 1;
i.inside.minRef = 1.05;
i.inside.maxRef = 1.1;
i.outside.ref = 1;
i.outside.minRef = 1.05;
i.outside.maxRef = 1.1;
i.initialShape = pl;
i.update();
model.add(i);
};
function createMetalRing(){
var pl = new Polyline2D(true);
var faceCount = 20;
var extent = 200;
var p = new Point2D(extent, 0);
for(var i=0; i<=faceCount; i++){
pl.add(p.getRotated(i*Angle.FULL/faceCount));
}
var i = new Item(new Point2D(canvas.width/2, canvas.height/2), 0);
i.inside.spec = 1;
i.outside.spec = 1;
i.initialShape = pl;
i.update();
model.add(i);
};
function createBox(){
var pl = new Polyline2D();
var extent = 100;
pl.add(new Point2D(extent, -extent));
pl.add(new Point2D(-extent, -extent));
pl.add(new Point2D(-extent, extent));
pl.add(new Point2D(extent, extent));
pl.add(new Point2D(extent, -extent));
var i = new Item(new Point2D(canvas.width/2, canvas.height/2), 0);
i.inside.ref = 1;
i.inside.minRef = 1;
i.inside.maxRef = 1.05;
i.outside.ref = 1;
i.outside.minRef = 1;
i.outside.maxRef = 1.05;
i.initialShape = pl;
i.update();
model.add(i);
};