This module provides a spatial math module for Go, useful for graphics programming, is a purego, zero-dependencies port of the Godot Math Variants, AABB, Basis, Plane, Projection, Quaternion, Rect2, Rect2i, Transform2D, Transform3D, Vector2, Vector2i, Vector3, Vector3i, Vector4 and Vector4i.
Used in grow.graphics/gd
to represent the aforementioned variant types, has been factored out into its own module so that
it can be useful as a general math module for other projects.