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SPDebugDialog.py
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# -*- coding: utf-8 -*-
# Copyright (c) 2010 Stas Zykiewicz <[email protected]>
#
# SPDebugDialog.py
# This program is free software; you can redistribute it and/or
# modify it under the terms of version 3 of the GNU General Public License
# as published by the Free Software Foundation. A copy of this license should
# be included in the file GPL-3.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Library General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
import pygame
from pygame.constants import *
import utils
from SPConstants import *
import logging
import SPWidgets
import Mail
import os
import subprocess
import glob
GITBRANCH = 'master'
class Debugscreen:
def __init__(self, actname, milestone, screen):
self.logger = logging.getLogger("childsplay.SPDebugDialog.Debugscreen")
self.orgscreen = pygame.display.get_surface()
self.act_name = actname
self.currentmilestone = milestone
self.screen = screen
self.screenshotpath = self._make_screenshot()
id_pos = (60, 0)
txt_0_pos = (60, 450)
short_descr_pos = (60, 80)
long_descr_pos = (60, 120)
milestone_pos = (60, 360)
component_pos = (60, 400)
prio_pos = (550, 360)
assigned_pos = (270, 360)
name_pos = (270, 400)
txt_1_pos = (60, 40)
but_pos = (40, 500)
fsize12 = 11
fsize14 = 14
self.labels = []
self.buttons = []
self.entries = []
self.buthash = utils.OrderedDict()
self.buthash = {"Cancel":self.on_quit_clicked, \
"Mail log":self.on_mail_logfile_clicked,\
"Mail scrshot":self.on_mail_scrshot_clicked, \
"Mail log+scrshot":self.on_mail_all_clicked,\
"Update from GIT":self.on_git_pull_clicked}
# labels
self.txt0_lbl = SPWidgets.Label("Your IP, Mac address and the date will be included in the mail.", \
txt_0_pos, fsize12, transparent=True)
self.labels.append(self.txt0_lbl)
self.txt1_lbl = SPWidgets.Label("Entries marked with a '*' are required fields without it your mail will not be send.", \
txt_1_pos, fsize14, bgcol=ORANGERED1)
self.labels.append(self.txt1_lbl)
short_descr_lbl = SPWidgets.Label("* Give a short description of the problem (Min 10 chars):", \
short_descr_pos, fsize12, transparent=True)
self.labels.append(short_descr_lbl)
long_descr_lbl = SPWidgets.Label("* Give a proper description of the issue and steps to reproduce it (Min 50 chars):", \
long_descr_pos, fsize12, transparent=True)
self.labels.append(long_descr_lbl)
milestone_lbl = SPWidgets.Label("Milestone:", milestone_pos, fsize12, transparent=True)
self.labels.append(milestone_lbl)
component_lbl = SPWidgets.Label("Component:", component_pos, fsize12, transparent=True)
self.labels.append(component_lbl)
prio_lbl = SPWidgets.Label("Priority:", prio_pos, fsize12, transparent=True)
self.labels.append(prio_lbl)
assigned_lbl =SPWidgets.Label("Assigned to:", assigned_pos, fsize12, transparent=True)
self.labels.append(assigned_lbl)
name_lbl = SPWidgets.Label("* Your name (Min 2 chars):", name_pos, fsize12, transparent=True)
self.labels.append(name_lbl)
# entries
self.short_descr_te = SPWidgets.TextEntry((short_descr_pos[0] + short_descr_lbl.get_sprite_width()+12, short_descr_pos[1]), \
length=300, fsize=fsize12, border=1)
self.entries.append(self.short_descr_te)
self.long_descr_te = SPWidgets.TextEntryBox((long_descr_pos[0]+12, long_descr_pos[1]+24),\
height=10, length=600, fsize=fsize12)
self.entries += self.long_descr_te.get_actives()
self.labels.append(self.long_descr_te)
self.milestone_te = SPWidgets.TextEntry((milestone_pos[0] + milestone_lbl.get_sprite_width()+12, milestone_pos[1]), \
length=100, message=self.currentmilestone, fsize=fsize12, border=1)
self.entries.append(self.milestone_te)
self.component_te = SPWidgets.TextEntry((component_pos[0] + component_lbl.get_sprite_width()+12, component_pos[1]), \
length=100, fsize=fsize12, border=1)
self.entries.append(self.component_te)
self.prio_te = SPWidgets.TextEntry((prio_pos[0] + prio_lbl.get_sprite_width()+12, prio_pos[1]), \
length=100, message='3', fsize=fsize12, border=1)
self.entries.append(self.prio_te)
self.assigned_te = SPWidgets.TextEntry((assigned_pos[0] + assigned_lbl.get_sprite_width()+12, assigned_pos[1]), \
length=150, message='Rene', fsize=fsize12, border=1)
self.entries.append(self.assigned_te)
self.name_te = SPWidgets.TextEntry((name_pos[0] + name_lbl.get_sprite_width()+12, name_pos[1]), \
length=150, fsize=fsize12, border=1)
self.entries.append(self.name_te)
# buttons
for label, func in list(self.buthash.items()):
b = SPWidgets.Button(label, but_pos, fsize=16, padding=8, name=label)
b.connect_callback(func, MOUSEBUTTONDOWN, label)
self.buttons.append(b)
but_pos = (but_pos[0] + b.get_sprite_width()+12, but_pos[1])
self._build_screen()
def _build_screen(self):
self.scrclip = self.screen.get_clip()
self.screen.set_clip((0, 0, 800, 600))
self.dim = utils.Dimmer()
self.dim.dim(darken_factor=160, color_filter=CORNFLOWERBLUE)
self.surf = pygame.Surface((750, 550))
self.surf.fill(GREY92)
self.screen.blit(self.surf, (25, 25))
pygame.display.update()
for s in self.labels + self.buttons + self.entries:
s.display_sprite()
def get_actives(self):
return self.buttons + self.entries
def on_quit_clicked(self, *args):
self.logger.debug("quit called")
for s in self.labels + self.buttons + self.entries:
s.erase_sprite()
self.screen.blit(self.orgscreen, (0, 0))
self.dim.undim()
self.screen.set_clip(self.scrclip)
pygame.display.update()
return -2
def on_mail_logfile_clicked(self, *args):
self.logger.debug("mail_logfile called")
return self._mail_logfile(logpath=os.path.expanduser(os.path.join('~', '.schoolsplay.rc', 'schoolsplay.log')))
def on_mail_scrshot_clicked(self, *args):
self.logger.debug("mail_scrshot called")
return self._mail_logfile(imgpath=self.screenshotpath)
def on_mail_all_clicked(self, *args):
self.logger.debug("mail_all")
return self._mail_logfile(logpath=os.path.expanduser(os.path.join('~', '.schoolsplay.rc', 'schoolsplay.log')), \
imgpath=self.screenshotpath)
def on_git_pull_clicked(self, *args):
self.logger.debug("git_pull called")
self.screen.blit(self.surf, (25, 25))
# If we have network troubles, the smtp client timesout in 10 seconds.
line = _("Git is updating your code, please wait.....")
s = utils.char2surf(line, fsize=24, fcol=DARKGREEN,bold=True)
self.screen.blit(s, (50, 300))
pygame.display.update()
process = subprocess.Popen(['git checkout %s & git pull' % GITBRANCH], shell=True, stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
txt = list(process.communicate())
# we run a script which could contain stuff needed after a git update.
self.logger.debug("Run scripts from post_pull directory, if any.")
pp_txt = self._run_post_pull()
self.logger.debug(pp_txt)
txt += pp_txt
result = -3
txt.append("\nThe system will be restarted with the current commandline options.")
txtlist = [s for s in txt if s]
if len(txtlist) > 13:
txtlist = txtlist[:-40]
txt = '\n'.join(txtlist)
dlg = SPWidgets.Dialog(txt, dialogwidth=500, buttons=["OK"], title='Information',fsize=8)
dlg.run()
self.on_quit_clicked()
return result
def _run_post_pull(self):
try:
import db_conf as dbrc
rckind = 'db_conf'
except ImportError:
import db_dev as dbrc
rckind = 'db_dev'
rc_hash = dbrc.rc
if rc_hash['default']['production']:
kind = 'production'
else:
kind = 'develop'
rc_hash['kind'] = kind
cmd_list = []
print(rc_hash)
for k in list(rc_hash.keys()):
for c, v in list(rc_hash[k].items()):
cmd_list.append('--%s=%s' % (c,v))
ppp = os.path.expanduser(os.path.join('~', '.schoolsplay.rc', 'post_pull'))
if os.path.exists(ppp):
f = open(ppp, 'r')
scripts_done = [l[:-1] for l in f.readlines()]
f.close()
else:
scripts_done = []
scripts = glob.glob(os.path.join('.','post_pull', '*.sh'))
scripts.sort()
scripts_todo = []
for s in scripts:
if s not in scripts_done:
scripts_todo.append(s)
out = ['Running any new post_pull scripts:']
scripts_todo.sort()
f = open(ppp, 'a')
for s in scripts_todo:
self.logger.debug("Running post_pull script %s" % s)
cmd = ' '.join(['sh %s' %s] + cmd_list)
self.logger.debug("using cmdline options %s" % cmd)
process = subprocess.Popen(cmd, shell=True, stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
txt = []
for l in process.communicate():
if l:
l = l.replace('\n',' ')
txt.append(l)
out += txt
# TODO check exit code
f.write("%s\n" % s)
f.close()
return out
def _make_screenshot(self):
try:
scr = pygame.display.get_surface()
path = os.path.join(HOMEDIR, self.act_name + '.jpeg')
pygame.image.save(scr, path)
self.logger.info("Screenshot %s taken" % path)
except Exception as info:
self.logger.error("Failed to make screenshot %s" % info)
text = _("Failed to make screenshot %s") % info
dlg = SPWidgets.Dialog(text, title="ERROR !")
dlg.run()
raise utils.MyError("failed to make a screenshot")
return path
def _get_entrydata(self):
data = {}
data['short'] = self.short_descr_te.get_text()
data['long'] = '\n'.join(self.long_descr_te.get_text())
data['milestone'] = self.milestone_te.get_text()
data['component'] = self.component_te.get_text()
data['prio'] = self.prio_te.get_text()
data['assigned'] = self.assigned_te.get_text()
data['name'] = self.name_te.get_text()
return data
def _validate_data(self, data):
entries = []
if len(data['short']) < 10:
entries.append('Short description')
if len(data['long']) < 50:
entries.append('Long description')
if len(data['name']) < 2:
entries.append('Name')
return ','.join(entries)
def _mail_logfile(self, logpath='', imgpath=''):
self.logger.debug("_mail_logfile called")
data = self._get_entrydata()
result = self._validate_data(data)
if result:
dlg = SPWidgets.Dialog("The following entries are empty or have to little text:\n%s" % result,dialogwidth=500, \
buttons=["OK"], title='Error !')
dlg.run()
return
self.screen.blit(self.surf, (25, 25))
# If we have network troubles, the smtp client timesout in 10 seconds.
line = _("Your email will be send, please wait.....")
s = utils.char2surf(line, fsize=24, fcol=DARKGREEN,bold=True)
self.screen.blit(s, (50, 300))
pygame.display.update()
try:
Mail.mail(subject=data['short'], description=data['long'], \
component=data['component'], prio=data['prio'], \
assigned=data['assigned'], milestone=data['milestone'], \
name=data['name'], \
logpath=logpath, imgpath=imgpath)
except Mail.SendmailError as err:
self.activity_info_dialog(_("Failed to send the email. Error: %s") % err)
return self.on_quit_clicked()
if __name__ == '__main__':
import builtins
builtins.__dict__['_'] = lambda x:x
from . import SPLogging
SPLogging.set_level('debug')
SPLogging.start()
import pygame
from pygame.constants import *
pygame.init()
from .SPSpriteUtils import SPInit
from .SPWidgets import Init
def cbf(sprite, event, data):
print('cb called with sprite %s, event %s and data %s' % (sprite, event, data))
print('sprite name: %s' % sprite.get_name())
print('data is %s' % data)
scr = pygame.display.set_mode((800, 600))
scr.fill(LIGHTSKYBLUE1)
pygame.display.flip()
back = scr.convert()
actives = SPInit(scr, back)
Init('braintrainer')
db = Debugscreen('none_act', 'BT2.1', scr)
actives.add(db.get_actives())
runloop = 1
while runloop:
pygame.time.wait(100)
pygame.event.pump()
events = pygame.event.get()
for event in events:
if event.type is KEYDOWN:
if event.key == K_ESCAPE:
runloop = 0
elif event.key == K_F1:
print("F1")
result = actives.update(event)
if result and result[0][1] == -2:
runloop = False