forked from Oniryck/POSTAL-1-Open-Source
-
Notifications
You must be signed in to change notification settings - Fork 0
/
InputSettings.cpp
461 lines (407 loc) · 18.8 KB
/
InputSettings.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
////////////////////////////////////////////////////////////////////////////////
//
// Copyright 2016 RWS Inc, All Rights Reserved
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of version 2 of the GNU General Public License as published by
// the Free Software Foundation
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//
// InputSettings.cpp
// Project: Nostril (aka Postal)
//
// History:
// 03/31/97 JMI Started.
//
// 04/25/97 JMI Added execute input.
//
// 05/13/97 JMI Changed 'Run' to 'Walk'.
// Also, added 'Suicide' and 'NextLevel'.
//
// 05/14/97 JMI Changed key description of Next Level to "NextLevel" b/c
// prefs does not seem to handle spaces in the var name
// correctly.
//
// 05/14/97 JMI Added pick up.
//
// 06/09/97 JMI Swapped default keys for Strafe and Fire.
//
// 06/10/97 JMI Changed m_dDegreesPerSec to m_dMovingSlowDegreesPerSec and
// added m_dMovingFastDegreesPerSec, m_dStillSlowDegreesPerSec,
// m_dStillFastDegreesPerSec, and m_sTapRotationDegrees.
//
// 06/15/97 MJR Removed NextLevel.
//
// 07/03/97 JMI Moved InputInfo and ms_ainputinfo into CInputSettings.
//
// 07/06/97 JMI Changed m_au8PlayKeys[] from a U8 array to a short array,
// m_asPlayKeys[].
// Also, changed g_apszButtonDescriptions to
// g_apszMouseButtonDescriptions.
// Also, changed m_asPlayButtons to m_asPlayMouseButtons.
//
// 07/07/97 JMI Added m_dMouseSensitivityX and m_dMouseSensitivityY.
//
// 07/16/97 JMI Added Weapon10 enum.
//
// 07/25/97 JMI Removed PickUp enum and associated array entries.
//
// 08/04/97 JMI Added DefaultRotations().
// Also, rotations (except for tap) were not saving with the
// same var names they were loading with. Fixed.
//
// 08/10/97 JMI Changed defaults for mouse buttons to typical Doom mouse
// player style.
// Added StrafeLeft and StrafeRight inputs.
// Also, changed Jump to Revive.
//
// 08/12/97 JMI Removed StrafeLeft and StrafeRight inputs. Replaced with
// Strafe2 which can get you the same thing if you combine
// both strafes with an turn arrow key.
// Also, added Run2 which is handy for similar reasons.
//
// 08/24/97 JMI Moved Execute and Suicide to before the weapons and changed
// the weapon descriptions to reflect the actual weapons.
// Also, changed 'No Weapon' to be weapon 0 and 'Mines' to be
// weapon 10.
// Also, changed names for Strafe to Strafe1 and Run to Run1.
//
// 08/27/97 JMI Changed Run1 to Run, Run2 to Run_, Strafe1 to Strafe, and
// Strafe2 to Strafe_. The reason I don't want to set them
// to the same value is b/c these are the values used to
// write them to the INI and have to be different. The deal
// with using the _ is that it doesn't show up in Smash.fnt
// so it looks fine. Cheezy, I know, but quick
// implementation!
//
// 08/27/97 JMI Changed Run_ to Run. and Strafe_ to Strafe. .
//
// 08/27/97 JMI Added pszSaveName to InputInfo. Now saves using
// pszSaveName.
//
// 08/27/97 JMI Added Fire2.
//
// 10/10/97 JMI Added m_sUseJoystick, JoyButtons, InputInfo.sJoyButtons.
//
//////////////////////////////////////////////////////////////////////////////
//
// Implementation for CInputSettings object. Each instance contains settings
// for Postal input.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// C Headers -- Must be included before RSPiX.h b/c RSPiX utilizes SHMalloc.
//////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// RSPiX Headers.
///////////////////////////////////////////////////////////////////////////////
#include "RSPiX.h"
///////////////////////////////////////////////////////////////////////////////
// Postal Headers.
///////////////////////////////////////////////////////////////////////////////
#include "InputSettings.h"
#include "game.h"
#include "keys.h"
//////////////////////////////////////////////////////////////////////////////
// Module specific macros.
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// Module specific typedefs.
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// Exported (extern) variables.
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// Module specific (static) variables / Instantiate class statics.
//////////////////////////////////////////////////////////////////////////////
CInputSettings::InputInfo CInputSettings::ms_ainputinfoOld[CInputSettings::NumInputFunctions] =
{ // Description Save Name Default Key Default Mouse Button(s) Default Joy Button(s)
// =========== =========== =========== ======================= =====================
{ "Turn Left", "Left", RSP_SK_A, 0, 0, },
{ "Turn Right", "Right", RSP_SK_D, 0, 0, },
{ "Forward", "Forward", RSP_SK_W, RightButton, 0, },
{ "Backward", "Backward", RSP_SK_S, 0, 0, },
{ "Up", "Up", 0, 0, 0, },
{ "Down", "Down", 0, 0, 0, },
{ "Left", "MoveLeft", 0, 0, 0, },
{ "Right", "MoveRight", 0, 0, 0, },
{ "Strafe Left", "StrafeLeft", 0, 0, 0, },
{ "Strafe Right", "StrafeRight", 0, 0, 0, },
{ "Walk", "Run1", RSP_SK_SHIFT, 0, 0, },
{ "Walk", "Run2", 0, 0, 0, },
{ "Strafe", "Strafe1", RSP_SK_ALT, MiddleButton, 0, },
{ "Strafe", "Strafe2", 0, 0, 0, },
{ "Fire", "Fire", RSP_SK_CONTROL, LeftButton, 0, },
{ "Fire", "Fire2", 0, 0, 0, },
{ "Fire Left", "FireLeft", 0, 0, 0, },
{ "Fire Right", "FireRight", 0, 0, 0, },
{ "Fire Up", "FireUp", 0, 0, 0, },
{ "Fire Down", "FireDown", 0, 0, 0, },
{ "Duck", "Duck", RSP_SK_F, 0, RSP_JOY_BUT_1, },
{ "Rejuvenate", "Rejuvenate", RSP_SK_SPACE, 0, RSP_JOY_BUT_1, },
{ "Execute", "Execute", RSP_SK_X, 0, RSP_JOY_BUT_3, },
{ "Suicide", "Suicide", RSP_SK_K, 0, RSP_JOY_BUT_4, },
{ "Next Level", "NextLevel", RSP_SK_F1, 0, RSP_JOY_BUT_2, },
{ "Next Weapon", "NextWeapon", RSP_SK_RBRACKET, 0, RSP_JOY_BUT_11, },
{ "Prev Weapon", "PrevWeapon", RSP_SK_LBRACKET, 0, RSP_JOY_BUT_10, },
{ "NoWeapon", "NoWeapon", RSP_SK_LQUOTE, 0, 0, },
{ "MachineGun", "MachineGun", RSP_SK_1, 0, 0, },
{ "Shotgun", "Shotgun", RSP_SK_2, 0, 0, },
{ "SprayCannon", "SprayCannon", RSP_SK_3, 0, 0, },
{ "Grenades", "Grenades", RSP_SK_4, 0, 0, },
{ "Missiles", "Missiles", RSP_SK_5, 0, 0, },
{ "Heatseekers", "Heatseekers", RSP_SK_6, 0, 0, },
{ "Molotovs", "Molotovs", RSP_SK_7, 0, 0, },
{ "Napalm", "Napalm", RSP_SK_8, 0, 0, },
{ "Flamer", "Flamer", RSP_SK_9, 0, 0, },
{ "Mines", "Mines", RSP_SK_0, 0, 0, },
};
CInputSettings::InputInfo CInputSettings::ms_ainputinfo[CInputSettings::NumInputFunctions] =
{ // Description Save Name Default Key Default Mouse Button(s) Default Joy Button(s)
// =========== =========== =========== ======================= =====================
{ "Turn Left", "Left", 0, 0, 0, },
{ "Turn Right", "Right", 0, 0, 0, },
{ "Forward", "Forward", 0, 0, 0, },
{ "Backward", "Backward", 0, 0, 0, },
{ "Up", "Up", RSP_SK_W, 0, 0, },
{ "Down", "Down", RSP_SK_S, 0, 0, },
{ "Left", "MoveLeft", RSP_SK_A, 0, 0, },
{ "Right", "MoveRight", RSP_SK_D, 0, 0, },
{ "Strafe Left", "StrafeLeft", 0, 0, 0, },
{ "Strafe Right", "StrafeRight", 0, 0, 0, },
{ "Walk", "Run1", RSP_SK_SHIFT, 0, 0, },
{ "Walk", "Run2", 0, 0, 0, },
{ "Strafe", "Strafe1", 0, 0, 0, },
{ "Strafe", "Strafe2", 0, 0, 0, },
{ "Fire", "Fire", RSP_SK_CONTROL, 0, RSP_JOY_BUT_17, },
{ "Fire", "Fire2", 0, 0, 0, },
{ "Fire Left", "FireLeft", RSP_SK_LEFT, 0, 0, },
{ "Fire Right", "FireRight", RSP_SK_RIGHT, 0, 0, },
{ "Fire Up", "FireUp", RSP_SK_UP, 0, 0, },
{ "Fire Down", "FireDown", RSP_SK_DOWN, 0, 0, },
{ "Duck", "Duck", RSP_SK_F, 0, RSP_JOY_BUT_16, },
{ "Rejuvenate", "Rejuvenate", RSP_SK_SPACE, 0, RSP_JOY_BUT_1, },
{ "Execute", "Execute", RSP_SK_X, 0, RSP_JOY_BUT_3, },
{ "Suicide", "Suicide", RSP_SK_K, 0, RSP_JOY_BUT_4, },
{ "Next Level", "NextLevel", RSP_SK_F1, 0, RSP_JOY_BUT_2, },
{ "Next Weapon", "NextWeapon", RSP_SK_RBRACKET, 0, RSP_JOY_BUT_11, },
{ "Prev Weapon", "PrevWeapon", RSP_SK_LBRACKET, 0, RSP_JOY_BUT_10, },
{ "NoWeapon", "NoWeapon", RSP_SK_LQUOTE, 0, 0, },
{ "MachineGun", "MachineGun", RSP_SK_1, 0, 0, },
{ "Shotgun", "Shotgun", RSP_SK_2, 0, 0, },
{ "SprayCannon", "SprayCannon", RSP_SK_3, 0, 0, },
{ "Grenades", "Grenades", RSP_SK_4, 0, 0, },
{ "Missiles", "Missiles", RSP_SK_5, 0, 0, },
{ "Heatseekers", "Heatseekers", RSP_SK_6, 0, 0, },
{ "Molotovs", "Molotovs", RSP_SK_7, 0, 0, },
{ "Napalm", "Napalm", RSP_SK_8, 0, 0, },
{ "Flamer", "Flamer", RSP_SK_9, 0, 0, },
{ "Mines", "Mines", RSP_SK_0, 0, 0, },
};
//////////////////////////////////////////////////////////////////////////////
// Module specific (static) protos.
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// Functions.
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// Set settings to default values
//////////////////////////////////////////////////////////////////////////////
CInputSettings::CInputSettings(void)
{
// There is a separate function for these so outside sources can default
// them at anytime.
DefaultRotations();
m_sUseMouse = FALSE;
m_sUseJoy = FALSE;
m_dMouseSensitivityX = 1.00; // 100%
m_dMouseSensitivityY = 1.00; // 100%
// Set default inputs (in case no INI is loaded).
short i;
for (i = 0; i < NumInputFunctions; i++)
{
m_asPlayKeys[i] = ms_ainputinfo[i].u8DefaultKey;
m_asPlayMouseButtons[i] = ms_ainputinfo[i].sDefMouseButtons;
m_asPlayJoyButtons[i] = ms_ainputinfo[i].sDefJoyButtons;
}
}
//////////////////////////////////////////////////////////////////////////////
// Destructor
//////////////////////////////////////////////////////////////////////////////
CInputSettings::~CInputSettings()
{
}
//////////////////////////////////////////////////////////////////////////////
// Read settings that are stored in preference file
//////////////////////////////////////////////////////////////////////////////
short CInputSettings::LoadPrefs(
RPrefs* pPrefs)
{
short sResult = 0;
pPrefs->GetVal("Input", "WalkTurnRate", m_dMovingSlowDegreesPerSec, &m_dMovingSlowDegreesPerSec);
pPrefs->GetVal("Input", "RunTurnRate", m_dMovingFastDegreesPerSec, &m_dMovingFastDegreesPerSec);
pPrefs->GetVal("Input", "StillSlowTurnRate", m_dStillSlowDegreesPerSec, &m_dStillSlowDegreesPerSec);
pPrefs->GetVal("Input", "StillFastTurnRate", m_dStillFastDegreesPerSec, &m_dStillFastDegreesPerSec);
pPrefs->GetVal("Input", "TapRotationDegrees", m_sTapRotationDegrees, &m_sTapRotationDegrees);
pPrefs->GetVal("Input", "MouseSensitivityX", m_dMouseSensitivityX, &m_dMouseSensitivityX);
pPrefs->GetVal("Input", "MouseSensitivityY", m_dMouseSensitivityY, &m_dMouseSensitivityY);
pPrefs->GetVal("Input", "UseMouse", m_sUseMouse, &m_sUseMouse);
pPrefs->GetVal("Input", "UseJoystick", m_sUseJoy, &m_sUseJoy);
pPrefs->GetVal("Input", "JoyButtonMenuStart", 7, &m_sJoyStartButton);
pPrefs->GetVal("Input", "JoyButtonMenuUp", 12, &m_sJoyMenuUpButton);
pPrefs->GetVal("Input", "JoyButtonMenuDown", 13, &m_sJoyMenuDownButton);
pPrefs->GetVal("Input", "JoyButtonMenuLeft", 14, &m_sJoyMenuLeftButton);
pPrefs->GetVal("Input", "JoyButtonMenuRight", 15, &m_sJoyMenuRightButton);
pPrefs->GetVal("Input", "JoyAxisMenuUp", 4, &m_sJoyMenuUpAxis);
pPrefs->GetVal("Input", "JoyAxisMenuDown", 3, &m_sJoyMenuDownAxis);
pPrefs->GetVal("Input", "JoyAxisMenuLeft", 2, &m_sJoyMenuLeftAxis);
pPrefs->GetVal("Input", "JoyAxisMenuRight", 1, &m_sJoyMenuRightAxis);
pPrefs->GetVal("Input", "JoyButtonMenuConfirm", 1, &m_sJoyMenuConfirmButton);
pPrefs->GetVal("Input", "JoyButtonMenuBack", 2, &m_sJoyMenuBackButton);
pPrefs->GetVal("Input", "JoyButtonMenuBack2", 5, &m_sJoyMenuBackButton2);
pPrefs->GetVal("Input", "JoyButtonMenuDeleteKeybind", 5, &m_sJoyMenuDeleteKeybindButton);
// Game play keys.
short i;
char szDescriptor[256];
for (i = 0; i < NumInputFunctions; i++)
{
pPrefs->GetVal(
"Keys",
ms_ainputinfo[i].pszSaveName,
g_apszKeyDescriptions[m_asPlayKeys[i]],
szDescriptor
);
// Attempt to translate . . .
if (KeyDescriptionToValue(szDescriptor, &(m_asPlayKeys[i]) ) != 0)
{
TRACE("LoadPrefs(): Failed to convert key description %s to key value.\n",
szDescriptor);
}
pPrefs->GetVal(
"Mouse",
ms_ainputinfo[i].pszSaveName,
g_apszMouseButtonDescriptions[MouseBitfieldToIndex(m_asPlayMouseButtons[i])],
szDescriptor
);
// Attempt to translate . . .
if (MouseButtonDescriptionToMask(szDescriptor, &(m_asPlayMouseButtons[i]) ) != 0)
{
TRACE("LoadPrefs(): Failed to convert mouse button description %s to button mask.\n",
szDescriptor);
}
pPrefs->GetVal(
"Joystick",
ms_ainputinfo[i].pszSaveName,
g_apszJoyButtonDescriptions[JoyBitfieldToIndex(m_asPlayJoyButtons[i])],
szDescriptor
);
// Attempt to translate . . .
if (JoyButtonDescriptionToMask(szDescriptor, &(m_asPlayJoyButtons[i]) ) != 0)
{
TRACE("LoadPrefs(): Failed to convert joy button description %s to button mask.\n",
szDescriptor);
}
}
if (!sResult)
{
if (pPrefs->IsError())
sResult = -1;
}
return sResult;
}
//////////////////////////////////////////////////////////////////////////////
// Write settings that are stored in preference file
//////////////////////////////////////////////////////////////////////////////
short CInputSettings::SavePrefs(
RPrefs* pPrefs)
{
pPrefs->SetVal("Input", "WalkTurnRate", m_dMovingSlowDegreesPerSec);
pPrefs->SetVal("Input", "RunTurnRate", m_dMovingFastDegreesPerSec);
pPrefs->SetVal("Input", "StillSlowTurnRate", m_dStillSlowDegreesPerSec);
pPrefs->SetVal("Input", "StillFastTurnRate", m_dStillFastDegreesPerSec);
pPrefs->SetVal("Input", "TapRotationDegrees", m_sTapRotationDegrees);
pPrefs->SetVal("Input", "MouseSensitivityX", m_dMouseSensitivityX);
pPrefs->SetVal("Input", "MouseSensitivityY", m_dMouseSensitivityY);
pPrefs->SetVal("Input", "UseMouse", m_sUseMouse);
pPrefs->SetVal("Input", "UseJoystick", m_sUseJoy);
// Game play input.
short i;
for (i = 0; i < NumInputFunctions; i++)
{
pPrefs->SetVal(
"Keys",
ms_ainputinfo[i].pszSaveName,
g_apszKeyDescriptions[m_asPlayKeys[i]]
);
pPrefs->SetVal(
"Mouse",
ms_ainputinfo[i].pszSaveName,
g_apszMouseButtonDescriptions[MouseBitfieldToIndex(m_asPlayMouseButtons[i])]
);
pPrefs->SetVal(
"Joystick",
ms_ainputinfo[i].pszSaveName,
g_apszJoyButtonDescriptions[JoyBitfieldToIndex(m_asPlayJoyButtons[i])]
);
}
return pPrefs->IsError();
}
//////////////////////////////////////////////////////////////////////////////
// Load settings that are stored in game file
//////////////////////////////////////////////////////////////////////////////
short CInputSettings::LoadGame(
RFile* pFile)
{
return 0;
}
//////////////////////////////////////////////////////////////////////////////
// Save settings that are stored in game file
//////////////////////////////////////////////////////////////////////////////
short CInputSettings::SaveGame(
RFile* pFile)
{
return 0;
}
//////////////////////////////////////////////////////////////////////////////
// Temporarily set settings for demo mode (file is for saving current settings)
//////////////////////////////////////////////////////////////////////////////
short CInputSettings::PreDemo(
RFile* pFile)
{
// Store current keys?
return 0;
}
//////////////////////////////////////////////////////////////////////////////
// Restore settings to what they were prior to demo mode
//////////////////////////////////////////////////////////////////////////////
short CInputSettings::PostDemo(
RFile* pFile)
{
// Restore user keys?
return 0;
}
///////////////////////////////////////////////////////////////////////////////
// Set rotation values to the defaults.
///////////////////////////////////////////////////////////////////////////////
void CInputSettings::DefaultRotations(void)
{
m_dMovingSlowDegreesPerSec = 240.0;
m_dMovingFastDegreesPerSec = 300.0;
m_dStillSlowDegreesPerSec = 180.0;
m_dStillFastDegreesPerSec = 240.0;
m_sTapRotationDegrees = 10;
}
///////////////////////////////////////////////////////////////////////////////
// Internal functions.
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// EOF
///////////////////////////////////////////////////////////////////////////////